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"Find me cards equivalent to: Ral Zarek, Guest Lecturer"

Equivalent cards (type: Legendary Planeswalker — Ral, color: B):

Searched card: Ral Zarek, Guest Lecturer

Closest black Ral Planeswalker card is:

  • None exist in official Magic: The Gathering sets. All Ral planeswalkers are currently blue or blue-red in color identity (e.g., Ral, Izzet Viceroy, Ral, Storm Conduit).


Reason:
No Legendary Planeswalker — Ral with mono-black (color: B) exists. All real Ral cards are blue or blue-red.

Found Cards

3 Results

Ral Zarek, Guest Lecturer

Ral, Izzet Viceroy

Ral, Storm Conduit

Ral Zarek, Guest Lecturer #97p Legendary Planeswalker — Ral

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Ral
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Surveil

    Rules

  • If a card in a graveyard has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
  • When Ral Zarek's second ability resolves, the next target player in turn order (or, if it's a target player's turn, that player) chooses a card in hand without revealing it, then each other target player in turn order (if any) does the same. All chosen cards are then discarded at the same time.
  • Prices

    Seller Price
    Cardkingdom 7.99 USD
    Tcgplayer / 7.58 USD 2.45 USD
    Manapool / 4.15 USD 1.76 USD
    Cardmarket 1.82 EUR / 1.65 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Surveil 2.
    −1 Any number of target players eachdiscarda card.
    −2 Return target creature card with mana value 3 or less from your graveyard to the battlefield.
    −7 Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.

    Ral, Izzet Viceroy #1 Legendary Planeswalker — Ral

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Ral
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted for Ral's second ability.
  • If the target permanent or player becomes an illegal target for the triggered ability of Ral's emblem, the ability doesn't resolve. You don't draw two cards.
  • If you have only one card in your library, Ral's first ability puts it into your hand. Nothing is put into your graveyard.
  • The emblem created by Ral's last ability is colorless. The damage it deals is from a colorless source.
  • The triggered ability of Ral's emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
    −3 Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
    −8 You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

    Ral, Storm Conduit #211 Legendary Planeswalker — Ral

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Ral
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If an effect copies a spell multiple times, as Finale of Promise may, Ral's first ability triggers that many times.
  • If the spell that's copied has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy created by Ral's last ability will have the same mode or modes. You can't choose different ones.
  • Some spells instruct you to "copy target instant or sorcery spell." Because a spell is never a legal target for itself, you can't cast such a spell targeting itself to create a loop that causes Ral's first ability to trigger over and over.
  • The copies that Ral's last ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • You can't choose to pay any additional costs for the copy created by Ral's last ability. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • If an effect copies a card rather than a spell (such as that of God-Eternal Kefnet), this doesn't cause Ral's first ability to trigger. That ability will trigger if you cast the copy, however.
  • Prices

    Seller Price
    Cardmarket 0.74 EUR / 1.41 EUR
    Tcgplayer 1.05 USD / 2.55 USD
    Cardkingdom / 4.49 USD 1.29 USD
    Manapool 0.38 USD / 1.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
    +2 Scry 1.
    −2 When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.