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6 Cards Found

AI 🤖 Find me cards equivalent to: Rally the Monastery

Equivalent cards to Rally the Monastery (red and white, instant, creature-boosting):
1. Infuriate (Red, +3/+2 to one creature, Instant)
2. Show of Confidence (White, gives +1/+1 counters and copies for multiple spells)
3. Boros Charm (Red/White, instant, makes creatures indestructible or deals 4 damage)
4. Unbreakable Formation (White, instant, gives indestructible and can boost creatures)
5. Cosmic Intervention (White, saves permanents from dying, instant)


Reason: These cards are instant-speed, boost creatures, or fit Boros (red-white) playstyles.

Results:

Boros Charm #1771 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Boros Charm's second mode affects only permanents you control at the time it resolves. It won't affect permanents that come under your control later in the turn.
  • Planeswalkers with indestructible will still have loyalty counters removed from them as they are dealt damage. If a planeswalker with indestructible has no loyalty counters, it will still be put into its owner's graveyard, as the rule that does this doesn't destroy the planeswalker.
  • Prices

    Seller Price
    Tcgplayer 9.84 USD
    Cardmarket 9.83 EUR / 10.03 EUR
    Cardkingdom 15.99 USD / 15.99 USD
    Cardsphere 8.02 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

    Cosmic Intervention #3 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Foretell

    Rules

  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
  • Each permanent that is exiled instead of being put into a graveyard from the battlefield creates its own triggered ability to return itself. Those abilities all trigger at the beginning of the next end step, and you can choose the order in which those abilities will go on the stack. The cards will be returned to the battlefield one at a time as those abilities resolve.
  • If a token permanent would be put into a graveyard, it’s exiled and then ceases to exist. It won’t return to the battlefield.
  • If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in exile.
  • If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • Once Cosmic Intervention resolves, any “When [this creature] dies” abilities of permanents you control won’t trigger for the rest of the turn because those permanents won’t be put into the graveyard.
  • Prices

    Seller Price
    Tcgplayer 3.53 USD
    Cardmarket 4.61 EUR / 3.15 EUR
    Cardkingdom 6.49 USD
    Cardsphere 3.69 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    Infuriate #104 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.43 USD 0.41 USD 0.49 USD
    Cardmarket 0.84 EUR / 0.59 EUR
    Cardkingdom 0.69 USD 0.79 USD 0.79 USD
    Cardsphere 0.39 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+2 until end of turn.

    Rally the Monastery #19 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.17 USD
    Cardmarket 0.09 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.05 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast if you've cast another spell this turn. Choose one — • Create two 1/1 white Monk creature tokens with prowess. • Up to two target creatures you control each get +2/+2 until end of turn. •Destroytarget creature with power 4 or greater.

    Show of Confidence #28 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If the target of the original Show of Confidence has become an illegal target when that spell is copied, the copies will initially still target the same creature. If you don’t choose new targets for the copies, they each will fail to resolve. Notably, you don’t have to change targets, especially not to opposing creatures, just because the current target of Show of Confidence is illegal.
  • Magecraft abilities trigger once for each copy created as Show of Confidence’s triggered ability resolves.
  • The triggered ability counts all instants and sorceries that were cast before it resolves. If you cast instant spells in response to the ability, those spells will count.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.27 USD
    Cardmarket 0.09 EUR / 0.24 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1counteron target creature. It gains vigilance until end of turn.

    Unbreakable Formation #32 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Unbreakable Formation affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain indestructible or vigilance and they won't get a +1/+1 counter.
  • Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don't get the addendum bonus.
  • If an effect copies a spell with an addendum ability while it's on the stack, the copy wasn't cast at all, so you won't get the addendum bonus.
  • Prices

    Seller Price
    Tcgplayer 0.84 USD / 1.34 USD
    Cardmarket 0.52 EUR / 0.89 EUR
    Cardkingdom 1.49 USD / 1.49 USD
    Cardsphere 0.81 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1counteron each of those creatures and they gain vigilance until end of turn.

    Boros Charm Instant Normal - ~$9.59

    Cosmic Intervention Instant Normal - ~$4.76

    Infuriate Instant Normal - ~$1.84

    Rally the Monastery Instant Normal - ~$1.81

    Show of Confidence Instant Normal - ~$1.85

    Unbreakable Formation Instant Normal - ~$2.4

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