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6 Cards Found

AI 🤖 Find me cards equivalent to: Ramos, Dragon Engine

Equivalent cards in terms of multi-color synergy and +1/+1 counters:

  • Atraxa, Praetors' Voice (Proliferates counters, multicolor)
  • Garth One-Eye (WUBRG commander, unique ability)
  • Kenrith, the Returned King (WUBRG, supports counters and utility)
  • Cathars' Crusade (Works with counters, white)
  • Reyhan, Last of the Abzan (Focuses on +1/+1 counters, black/green)


Reason: These cards synergize with multicolor and/or +1/+1 counters like Ramos, Dragon Engine.

Results:

Atraxa, Praetors' Voice #28 Legendary Creature — Phyrexian Angel Horror

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Angel
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Flying Lifelink Proliferate Vigilance

    Rules

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 16.41 USD
    Cardmarket 4.48 EUR
    Manapool 11.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Cathars' Crusade #95 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature that entered and caused the ability to trigger will also get a +1/+1 counter, provided it's still on the battlefield when the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 3.98 USD
    Cardmarket 4.52 EUR / 3 EUR
    Cardkingdom 5.49 USD
    Cardsphere 4.01 USD
    Manapool 3.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, put a +1/+1counteron each creature you control.

    Garth One-Eye #365 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Garth One-Eye's ability resolves, you must choose one of the listed card names. You may choose not to cast the copy created, but you won't be able choose that card name again later.
  • Each Garth One-Eye keeps track of card names chosen for itself, but not for other Garth One-Eyes. (Garths One-Eye?) If Garth One-Eye leaves the battlefield and returns, or you control another copy of it, it won't remember the choices made during earlier activations. However, if another player gains control of Garth One-Eye, it will remember choices made for it.
  • If all choices have been named before, Garth's ability won't do anything when it resolves.
  • Official card text for each card Garth One-Eye references can be found using the Gatherer card database at Gatherer.Wizards.com.
  • Resolving copies of permanent spells become tokens as they enter the battlefield. These tokens are not considered “created” when this happens.
  • You must pay the costs for the chosen card, but you cast the copy as the ability resolves, which may not be a time that you could normally cast that card.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD / 0.83 USD
    Cardmarket 0.71 EUR / 1.12 EUR
    Cardkingdom 0.99 USD / 1.49 USD
    Cardsphere 0.45 USD
    Manapool 0.27 USD / 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

    Kenrith, the Returned King #303 Legendary Creature — Human Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Kenrith's first ability affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won't gain trample or haste.
  • Kenrith's last ability can target a creature card in any player's graveyard. Its owner will control the creature, and it will remain on the battlefield even if you leave the game (if you don't own it).
  • Prices

    Seller Price
    Tcgplayer 1.32 USD / 1.48 USD
    Cardmarket 1.35 EUR / 4.67 EUR
    Cardkingdom 1.49 USD / 1.79 USD
    Cardsphere 1.3 USD
    Manapool 1.36 USD / 1.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : All creatures gain trample and haste until end of turn. : Put a +1/+1counteron target creature. : Target player gains 5 life. : Target player draws a card. : Put target creature card from a graveyard onto the battlefield under its owner's control.

    Ramos, Dragon Engine #110 aka. Everybody Loves Ramos Legendary Artifact Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If you cast a colorless spell, Ramos's triggered ability triggers, but it won't get any +1/+1 counters.
  • Ramos's triggered ability counts the number of colors a spell has (from zero to five), not how many colored mana symbols are there in its mana cost or how many colors of mana you spent.
  • Ramos's triggered ability doesn't trigger until you've finished casting a spell, including paying all of its costs. If Ramos has fewer than five +1/+1 counters on it, there's no way to add counters with a spell and pay for that spell with the newly-added counters.
  • Ramos's triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered or otherwise leaves the stack without resolving. In that case, use its last known information to determine what colors it was.
  • Prices

    Seller Price
    Tcgplayer 3.94 USD / 8.05 USD
    Cardmarket 3.4 EUR / 5.99 EUR
    Cardkingdom 5.49 USD / 13.99 USD
    Manapool 3.55 USD / 7.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast a spell, put a +1/+1counteron Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.

    Reyhan, Last of the Abzan #43 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If enough -1/-1 counters are put on a creature at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many counters you put on target creature. For example, if there are three +1/+1 counters on Reyhan and it gets six -1/-1 counters, the target creature gets three +1/+1 counters.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reyhan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)

    Atraxa, Praetors' Voice Legendary Creature — Phyrexian Angel Horror Normal - ~$10.78

    Cathars' Crusade Enchantment Normal - ~$4.14

    Garth One-Eye Legendary Creature — Human Wizard Normal - ~$0.76

    Kenrith, the Returned King Legendary Creature — Human Noble Normal - ~$1.81

    Ramos, Dragon Engine Legendary Artifact Creature — Dragon Normal - ~$6.53

    Reyhan, Last of the Abzan Legendary Creature — Human Warrior Normal

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