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"Find me cards equivalent to: Ramses, Assassin Lord"

Equivalent cards to Ramses, Assassin Lord (colors: Blue & Black, type: Legendary Creature — Human Assassin) include:
1. Etrata, the Silencer — Legendary Creature — Vampire Assassin, blue and black. Shares Assassin tribal and alternate win-conditioned gameplay.
2. Enigma Thief — Blue, Legendary Creature — Sphinx Rogue. (Though not Assassin, shares disruptive blue gameplay.)
3. Scarblade Elite — Creature — Elf Assassin, black. (Not legendary, but supports Assassin tribal.)
4. Mari, the Killing Quill — Legendary Creature — Vampire Assassin, black. Assassin tribal, graveyard exile synergy.

None are exact matches, but Etrata, the Silencer is closest in color identity and win-condition focus. No other legendary blue/black Human Assassins with a win-the-game effect exist.

Found Cards

5 Results

Enigma Thief

Etrata, the Silencer

Mari, the Killing Quill

Ramses, Assassin Lord

Scarblade Elite

Enigma Thief #4 Creature — Sphinx Rogue

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Prowl

    Rules

  • If a nonland permanent changes control while it's the target of Enigma Thief's ability, that permanent won't be a legal target as the ability resolves. Any remaining legal targets will be returned to their owners' hand.
  • Prowl compares the creature types of the spell with the creature types of the creatures that dealt combat damage to players this turn. Normally this means that you can cast Enigma Thief for its prowl cost only if a Sphinx or Rogue dealt combat damage to a player, but if an effect causes the spell to have other creature types, the prowl ability is also satisfied by a creature with those additional types having dealt combat damage to a player.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a prowl cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell for its prowl cost any time in a turn after a creature you control of a matching type has dealt combat damage to a player. It doesn't matter if that player left the game, if that creature left the battlefield or left your control, or if that creature no longer has a matching type.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD
    Cardmarket 0.31 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.

    Etrata, the Silencer #170s Legendary Creature — Vampire Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Etrata's owner shuffles it into their library as the triggered ability resolves, regardless of how many cards are in exile or whether the player loses the game.
  • If Etrata leaves the battlefield while its triggered ability is on the stack, it remains in its new zone and Etrata's owner shuffles their library.
  • If Etrata's ability exiles a token creature, it won't count to determine whether three cards are exiled with hit counters.
  • If the player controls no creatures, Etrata's ability doesn't resolve. Etrata remains on the battlefield and its owner doesn't shuffle their library. The same is true if the target creature is an illegal target when Etrata's ability tries to resolve.
  • In a Commander game, if Etrata is your commander, you may put it into the command zone as its ability resolves. You'll still shuffle your library.
  • Prices

    Seller Price
    Manapool 3.25 USD
    Tcgplayer 4.87 USD
    Cardkingdom 3.49 USD
    Cardmarket 3.58 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Etrata can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hitcounteron that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

    Mari, the Killing Quill #138 Legendary Creature — Vampire Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 6.99 USD
    Cardmarket 4.08 EUR
    Manapool 4.92 USD
    Tcgplayer 6.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature an opponent controls dies, exile it with a hitcounteron it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hitcounterfrom a card that player owns in exile. If you do, draw a card and create two Treasure tokens."

    Ramses, Assassin Lord #1560 Legendary Creature — Human Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • As long as that player was attacked this turn by an Assassin you controlled, Ramses, Assassin Lord’s last ability triggers when that player loses the game for any reason, not just due to combat damage. This is true even if the Assassin is no longer on the battlefield, no longer under your control, or no longer an Assassin at the time that player loses the game.
  • For the last ability to trigger, an Assassin you controlled must have attacked the player. Attacking a planeswalker the player controls won’t count.
  • If you attack an opponent with a non-Assassin creature and that creature becomes an Assassin after attackers were declared, that player was not “attacked” this turn by an Assassin you controlled.
  • Similarly, if an Assassin enters the battlefield under your control attacking a player, that creature didn’t “attack” and won’t cause this ability to trigger.
  • Prices

    Seller Price
    Manapool 21.28 USD / 21.88 USD
    Cardkingdom 27.99 USD / 29.99 USD
    Tcgplayer / 24.58 USD 24.41 USD
    Cardmarket 23.55 EUR / 26.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

    Scarblade Elite #77 Creature — Elf Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 7.99 USD 0.79 USD
    Tcgplayer / 6.95 USD 3.18 USD
    Manapool / 3.33 USD 0.59 USD
    Cardmarket 0.99 EUR / 6.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Exile an Assassin card from your graveyard:Destroytarget creature.