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"Find me cards equivalent to: Rattleclaw Mystic"

Cards equivalent to Rattleclaw Mystic (green creatures that add multiple colors of mana or have similar functions):
1. Llanowar Loamspeaker — Adds any color, 1 drop, no morph.
2. Somberwald Sage — {T}: Add three mana of any one color, creatures only, no morph.
3. Paradise Druid — {T}: Add one mana of any color, hexproof while untapped, no morph.
4. Sakura-Tribe Elder — Sacrifices for land, no morph, but popular green ramp.
5. Beastcaller Savant — Adds one mana of any color, haste, no morph.

All are green creatures, but none have the morph ability or the exact triple-color effect of Rattleclaw Mystic. Rattleclaw Mystic is unique for the combination of morph and multi-color burst.

Found Cards

6 Results

Beastcaller Savant

Llanowar Loamspeaker

Paradise Druid

Rattleclaw Mystic

Sakura-Tribe Elder

Somberwald Sage

Beastcaller Savant #170s Creature — Elf Shaman Ally

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Mana produced by Beastcaller Savant can be spent on any part of a creature spell’s total cost, including additional costs (such as kicker costs) and alternative costs (such as dash costs). It can’t be spent to pay the costs of abilities of creatures you control.
  • Mana produced by Beastcaller Savant can’t be used to activate an ability or cast an instant or sorcery spell that creates creature tokens.
  • Prices

    Seller Price
    Cardmarket / 2.52 EUR 1.14 EUR
    Cardkingdom 8.49 USD
    Manapool 2.53 USD
    Tcgplayer 6.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste : Add one mana of any color. Spend this mana only to cast a creature spell.

    Llanowar Loamspeaker #170s Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Llanowar Loamspeaker's second ability doesn't untap the land that becomes a creature.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool 0.67 USD
    Tcgplayer 0.65 USD
    Cardmarket 0.62 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color. : Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.

    Paradise Druid #80 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 1.4 EUR / 2.66 EUR
    Manapool / 1.57 USD 1.23 USD
    Cardkingdom / 4.49 USD 3.49 USD
    Tcgplayer 2.16 USD / 2.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) : Add one mana of any color.

    Rattleclaw Mystic #144s Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Although turning a face-down creature with morph face up doesn't use the stack, Rattleclaw Mystic's triggered ability does use the stack, and players can respond to that ability. Notably, you can't turn Rattleclaw Mystic face up while casting a spell or activating an ability. You'll need to turn Rattleclaw Mystic face up and have its triggered ability resolve before you can spend that mana.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Tcgplayer 1.9 USD
    Manapool 2.9 USD
    Cardmarket 0.55 EUR / 1.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add , , or . Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, add .

    Sakura-Tribe Elder #2518 aka. Steve Creature — Snake Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 12.85 USD 7.23 USD
    Tcgplayer 5.74 USD / 10.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, thenshuffle

    Somberwald Sage #55 Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Mana produced by Somberwald Sage can be spent on any part of a creature spell's total cost. This includes additional costs (such as kicker) and alternative costs (such as evoke costs).
  • Mana produced by Somberwald Sage can't be spent on activated abilities, even ones that put a creature card directly onto the battlefield, such as unearth or ninjutsu.
  • Mana produced by Somberwald Sage can't be spent on noncreature spells that would put creature tokens onto the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add three mana of any one color. Spend this mana only to cast creature spells.