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"Find me cards equivalent to: Razaketh, the Foulblooded"

Equivalent cards to Razaketh, the Foulblooded (Legendary, Demon, Black, tutor ability):
1. Griselbrand – Legendary Creature — Demon, black, flying, lifelink, Pay 7 life: Draw seven cards. (Different effect but similar power and ability to generate value with life payment.)
2. Vilis, Broker of Blood – Legendary Creature — Demon, black, flying; Pay 1B, pay 2 life: Draw a card; draws on life loss.
3. Yawgmoth, Thran Physician – Legendary Creature, black, sacrifice creature: draw, minus counters.


Reason: All are legendary black creatures with life or creature sacrifice exchange for powerful effects. Direct tutors like Razaketh's are rare and unique.

Found Cards

4 Results

Griselbrand

Razaketh, the Foulblooded

Vilis, Broker of Blood

Yawgmoth, Thran Physician

Griselbrand #160★ Legendary Creature — Demon

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 8
Power/Toughness: 7/7
Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal

    Abilities/Keywords

    Flying Lifelink

    Rules

  • You can’t activate Griselbrand’s ability if you have 6 or less life.
  • Prices

    Seller Price
    Cardmarket 7.15 EUR / 9.17 EUR
    Manapool 11 USD / 11 USD
    Tcgplayer 10.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink Pay 7 life: Draw seven cards.

    Razaketh, the Foulblooded #2251 Legendary Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample Pay 2 life,Sacrificeanother creature: Search your library for a card, put that card into your hand, thenshuffle

    Vilis, Broker of Blood #1567 Legendary Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A player loses life if they pay life.
  • If you pay life to cast a spell or activate an ability, you don't draw cards until after you've finished casting that spell or activating that ability. You draw those cards before that spell or ability resolves, but after targets are chosen for it.
  • Prices

    Seller Price
    Cardkingdom 18.99 USD
    Cardmarket 14.54 EUR / 18.89 EUR
    Manapool 19.01 USD
    Tcgplayer 18.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying , Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)

    Yawgmoth, Thran Physician #336 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate Protection

    Rules

  • Protection from Humans refers only to the creature type Human. As far as Yawgmoth is concerned, you, your opponents, and planeswalkers aren't Humans.
  • You may activate Yawgmoth's first activated ability without choosing a target creature. You'll just draw a card. However, if you choose a target and it becomes illegal before the ability tries to resolve, the ability won't resolve and you won't draw a card.
  • If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action until that permanent has only one of those kinds of counters on it.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardkingdom 34.99 USD
    Manapool / 239.44 USD 35.82 USD
    Tcgplayer 35.86 USD / 85.44 USD
    Cardmarket 29.16 EUR / 39.54 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from Humans Pay 1 life,Sacrificeanother creature: Put a -1/-1counteron up to one target creature and draw a card. ,Discarda card: Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)