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AI 🤖 Find me cards equivalent to: Reality Scramble

Equivalent cards to Reality Scramble (red color, polymorph effect):

  • Transmogrify
  • Lukka, Coppercoat Outcast (minus ability)
  • Indomitable Creativity (for greater effect/multiple targets)
  • Warp World (broader, but similar)
  • Mass Polymorph (not red, so less direct)


Reason:
These cards exile/sacrifice/exchange one permanent for another from your deck, similar to Reality Scramble.

Results:

Indomitable Creativity #72 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All of the exiled cards are put onto the battlefield at the same time.
  • If a player controls no permanents destroyed this way, that player reveals no cards from their library and doesn't shuffle it.
  • If a player's library no longer contains an artifact or creature card when instructed to reveal cards, that player reveals the entire library, exiles no cards, and then shuffles it.
  • If an artifact or creature is targeted but not destroyed (perhaps because it gained indestructible or became an illegal target), it doesn't count as one of the artifacts or creatures destroyed this way. An artifact or creature that's destroyed but put into a zone other than a graveyard (for example, due to the effect of Rest in Peace) does count.
  • While revealing cards, a player stops as soon as they reveal a card that's an artifact or a creature (or both). That player doesn't choose one type.
  • Prices

    Seller Price
    Tcgplayer 16.52 USD
    Cardmarket 19.28 EUR
    Manapool 16.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, thenshuffle

    Lukka, Coppercoat Outcast #125s Legendary Planeswalker — Lukka

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Lukka
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For each creature card exiled with Lukka's first ability, you can cast it as long as you control any Lukka planeswalker, not just the one that exiled the card.
  • If a creature card in a player's library or a creature on the battlefield has {X} in its mana cost, X is considered to be 0.
  • If you reveal your entire library without revealing a creature card with higher mana value, you put the library back in a random order and continue.
  • In a Two-Headed Giant game, Lukka's last ability causes the opposing team to lose twice as much life as the power of your creatures.
  • Once you begin to cast an exiled card, losing control of Lukka won't affect the spell. You can finish casting it as normal.
  • The ability granted by Lukka's first ability doesn't change when you may cast the card.
  • You may cast creature cards exiled with Lukka's first ability as noncreature spells if a rule or effect allows you to do so. For example, adventurer cards from the Throne of Eldraine set may be cast as Adventures.
  • You still pay any costs for spells cast from Lukka's first ability. You may pay alternative costs, such as mutate costs.
  • Prices

    Seller Price
    Tcgplayer 2.89 USD
    Cardmarket 0.02 EUR / 2.98 EUR
    Cardkingdom 1.79 USD
    Manapool 3.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."
    −2 Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with greater mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
    −7 Each creature you control deals damage equal to its power to each opponent.

    Mass Polymorph #M11-64 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All creatures you put onto the battlefield with Mass Polymorph enter at the same time.
  • Any abilities that trigger during the resolution of Mass Polymorph (such as a creature's "enters" ability) will wait to be put onto the stack until Mass Polymorph finishes resolving. The player whose turn it is will put all of their triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)
  • If the number of creatures you exile is greater than the number of creature cards remaining in your library, you'll wind up revealing your entire library, putting all creature cards revealed that way onto the battlefield, then shuffling your library.
  • The creatures you exile with Mass Polymorph remain exiled for the rest of the game.
  • Prices

    Seller Price
    Tcgplayer 0.81 USD
    Cardmarket 0.25 EUR
    Cardkingdom 0.69 USD
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, thenshufflethe rest of the revealed cards into your library.

    Reality Scramble #70723 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Retrace

    Rules

  • Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You’re casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
  • Casting a card with retrace from your graveyard follows the normal timing rules for its card type.
  • In most cases, at least one card in your library (the card you put on the bottom of your library) will share a card type with the target permanent. However, in some unusual situations, no cards in your library share a card type with the permanent (perhaps because the permanent was a token or its types were changed). In that case, you’ll reveal your entire library, put nothing onto the battlefield, and put the cards back in a random order.
  • Reality Scramble can target any permanent you own, including those another player controls. A token’s owner is the player who created it.
  • The target permanent’s last known existence on the battlefield is checked to determine its types.
  • When a retrace card you cast from your graveyard resolves or is countered, it’s put back into your graveyard. You may use the retrace ability to cast it again. If it’s your turn, you may do so before any other player may take actions to try to remove it from your graveyard.
  • You’ll stop as soon as you reveal a card that shares any card types with the target permanent. For example, if the target permanent is an artifact creature, you’ll stop as soon as you reveal a card that’s an artifact or a creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    Transmogrify #167s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the player reveals their entire library without revealing a creature card, that player just shuffles their library.
  • If the target creature is an illegal target by the time Transmogrify tries to resolve, the spell won't resolve. No player reveals cards or shuffles their library.
  • Prices

    Seller Price
    Tcgplayer 0.91 USD
    Cardmarket 0.89 EUR
    Cardkingdom 0.69 USD
    Manapool 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.

    Warp World #150 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Anything that triggers during the resolution of this will wait to be put on the stack until everything is put onto the battlefield and resolution is complete. The player whose turn it is will put all of their triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)
  • 1) Each player counts the number of permanents they own.
  • 2) Each player shuffles those permanents into their library.
  • 3) Each player reveals cards from the top of their library equal to the number that player counted.
  • 4) Each player puts all artifact, land, and creature cards revealed this way onto the battlefield. All of these cards enter at the same time.
  • 5) Each player puts all enchantment cards revealed this way onto the battlefield. An Aura put onto the battlefield this way can enchant an artifact, land, or creature that was already put onto the battlefield, but can't enchant an enchantment that's being put onto the battlefield at the same time as it. If multiple players have Auras to put onto the battlefield, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all enchantments (both Auras and non-Auras) enter at the same time.
  • 6) Each player puts all of their other revealed cards (instants, sorceries, planeswalkers, and Auras that can't enchant anything) on the bottom of their library in any order.
  • Taking it slowly, here's what happens when Warp World resolves:
  • Tokens are permanents but not cards. They'll count toward the number of permanents shuffled into your library, so you'll get a card back for each token you owned. But the tokens themselves should be ignored while you're revealing *cards* from your library. In practice, you shouldn't actually shuffle them into your library since they'll cease to exist as soon as Warp World finishes resolving. Note that a token's owner is the player under who created it.
  • If a permanent leaves the battlefield this way but ends up in a zone other than a library (most likely because it's a player's commander in the Commander variant), it's still counted to determine how many cards to reveal.
  • Prices

    Seller Price
    Tcgplayer 0.91 USD / 8.98 USD
    Cardmarket 0.47 EUR / 4.74 EUR
    Cardkingdom 2.49 USD / 8.99 USD
    Manapool 0.53 USD / 8.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

    Indomitable Creativity Sorcery Normal - ~$17.49

    Lukka, Coppercoat Outcast Legendary Planeswalker — Lukka Normal - ~$2.17

    Mass Polymorph Sorcery Normal - ~$0.57

    Reality Scramble Sorcery Normal

    Transmogrify Sorcery Normal - ~$0.86

    Warp World Sorcery Normal - ~$4.4

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