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4 Cards Found

AI 🤖 Find me cards equivalent to: Reaper's Scythe

Equivalent cards to Reaper's Scythe (black, Equipment):
1. Grafted Wargear - Equipment, gives +3/+2.
2. Skeleton Key - Equipment, grants skulk and card draw.
3. Leaden Fists - Equipment, not as similar, but provides black Equipment flavor.


Reason: All are black or colorless Equipment with a focus on boosting creatures, like Reaper's Scythe. None have exact power scaling to graveyards, but fulfill similar equipment roles.

Results:

Grafted Wargear #126 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If your Grafted Wargear somehow ends up on an opponent's creature and it then becomes unattached from that creature, you won't be able to sacrifice that creature because you don't control it.
  • You may activate this card's equip ability targeting the creature that it is currently attached to, even if it's the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won't do anything.
  • Grafted Wargear becomes unattached from the creature it's equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
  • Prices

    Seller Price
    Tcgplayer 0.38 USD / 5.4 USD
    Cardmarket 0.35 EUR / 2.33 EUR
    Cardkingdom 0.39 USD
    Cardsphere 0.46 USD
    Manapool 0.21 USD / 4.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +3/+2. Whenever this Equipment becomes unattached from a permanent,sacrificethat permanent. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Leaden Fists #57 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.02 USD
    Cardmarket 0.02 EUR / 0.06 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

    Reaper's Scythe #48 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.19 USD
    Cardmarket 0.31 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.2 USD
    Manapool 0.15 USD / 2.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Job select At the beginning of your end step, put a soulcounteron this Equipment for each player who lost life this turn. Equipped creature gets +1/+1 for each soulcounteron this Equipment and is an Assassin in addition to its other types. Death Sickle — Equip

    Skeleton Key #263 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt.
  • Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 1.51 USD
    Cardmarket 0.16 EUR / 0.36 EUR
    Cardkingdom 0.49 USD / 1.49 USD
    Cardsphere 0.26 USD
    Manapool 0.15 USD / 0.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do,discarda card. Equip

    Grafted Wargear Artifact — Equipment Normal - ~$1.72

    Leaden Fists Enchantment — Aura Normal - ~$0.15

    Reaper's Scythe Artifact — Equipment Normal - ~$0.64

    Skeleton Key Artifact — Equipment Normal - ~$0.62

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