cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Reckless Cohort"

Equivalent cards (Red, creature, forced to attack unless specific condition):

  • Reckless Cohort
  • Akoum Warrior (creature Ally, red: not exactly forced to attack but is close in set theme)
  • Bloodmad Vampire (red, attacks each combat if able when mad, not Ally)
  • Hellraiser Goblin (forces all creatures to attack, red but not Ally)

There aren't direct exact red Ally equivalents with the same forced attack clause except Reckless Cohort. Most forced-attack creatures in red do not check the Ally condition.

Found Cards

3 Results

Bloodmad Vampire

Hellraiser Goblin

Reckless Cohort

Bloodmad Vampire #145 Creature — Vampire Berserker

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 4/1
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature deals combat damage to a player, put a +1/+1counteron it. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Hellraiser Goblin #95 Creature — Goblin Berserker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Hellraiser Goblin's ability also affects itself. If it enters before combat, it will have to attack that combat if able.
  • If, during your declare attackers step, a creature you control is tapped or is affected by a spell or ability that says it can't attack, then it doesn't attack. If there's a cost associated with having a creature attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.53 USD
    Cardmarket / 0.5 EUR 0.14 EUR
    Manapool 0.15 USD / 0.29 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have haste and attack each combat if able.

    Reckless Cohort #152 Creature — Human Warrior Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If, during its controller’s declare attackers step, that player doesn’t control another Ally but Reckless Cohort is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having Reckless Cohort attack, its controller isn’t forced to pay that cost. If they don’t, Reckless Cohort doesn’t have to attack.
  • Reckless Cohort can attack if you control another Ally. It just isn’t forced to.
  • Reckless Cohort checks whether you control another Ally as attacking creatures are declared. At that time, if you don’t, Reckless Cohort attacks if able.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.04 USD / 0.07 USD
    Cardmarket 0.02 EUR / 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature attacks each combat if able unless you control another Ally.