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"Find me cards equivalent to: Reef Shaman"

Equivalent cards to Reef Shaman (blue, land-type changers):

  • Tide Shaper (blue, changes land to Island)
  • Sea's Claim (blue, enchants land to become Island)
  • Spreading Seas (blue, enchants land, draws a card, becomes Island)


Reason: All are blue cards that alter the land type to Island, like Reef Shaman.

Found Cards

4 Results

Reef Shaman

Sea's Claim

Spreading Seas

Tide Shaper

Reef Shaman #29 Creature — Merfolk Shaman

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 0/2
Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.26 EUR / 3.56 EUR
    Cardkingdom 0.35 USD / 4.99 USD
    Tcgplayer / 7 USD 0.26 USD
    Manapool / 1.92 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target land becomes the basic land type of your choice until end of turn.

    Sea's Claim #113 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.35 USD
    Manapool 0.15 USD / 0.54 USD
    Tcgplayer / 0.85 USD 0.12 USD
    Cardmarket 0.13 EUR / 1.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land (Target a land as you cast this. This card enters attached to that land.) Enchanted land is an Island.

    Spreading Seas #26 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The enchanted land loses its existing land types and any abilities printed on it. It now has the land type Island and has the ability to tap to produce {U}. Spreading Seas doesn't change the enchanted land's name or whether it's legendary, basic, or snow.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.26 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.1 EUR / 0.26 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land When this Aura enters, draw a card. Enchanted land is an Island.

    Tide Shaper #394 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • A land that becomes an Island gains "{T}: Add {U}" and loses all other abilities. It loses any other land types, but it doesn't lose any types or supertypes, such as creature, legendary, or snow.
  • If Tide Shaper leaves the battlefield before its triggered ability resolves, the target land will not become an Island.
  • Tide Shaper will get +1/+1 as long as an opponent controls any land with the Island land type, not just ones named Island.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD 0.24 USD 1.34 USD
    Cardkingdom 0.79 USD 0.35 USD 0.69 USD
    Cardmarket 0.33 EUR / 0.14 EUR
    Manapool 0.26 USD 0.15 USD 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield. This creature gets +1/+1 as long as an opponent controls an Island.