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"Find me cards equivalent to: Regenerations Restored"

Cards equivalent to Regenerations Restored (U, W, Enchantment, time counters, extra turn):
1. Paradox Haze
U, Enchantment—Aura, gives extra upkeep step; interacts with time counters via upkeep triggers.
2. Chronomantic Escape
W, Enchantment, FOG effect with suspend (time counters), but not extra turn.
3. Vanishing
U, Enchantment, time counters mechanic; vanishes (self-sacrifice), but no scry/life gain/extra turn.
4. Time Sieve
U, B, Artifact, extra turns, needs artifacts not time counters, closest black/blue fit.
5. Time Warp
U, Sorcery, take an extra turn, but not an enchantment or with time counters.

None are perfect matches. Regenerations Restored is unique; closest in spirit are Vanishing (time counters/enchantment/U) and Paradox Haze (upkeep trigger synergy/U). Most extra turn effects are not enchantments.

Found Cards

6 Results

Chronomantic Escape

Paradox Haze

Regenerations Restored

Time Sieve

Time Warp

Vanishing

Chronomantic Escape #4 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 6
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Suspend

    Rules

  • Chronomantic Escape can affect creatures that aren't on the battlefield at the time it resolves, because it modifies the announcement of an attack, not the creatures on the battlefield. For example, if Chronomantic Escape resolves on your turn, then on your opponent's turn they cast a creature with haste, that creature can't attack that turn.
  • Unless some effect explicitly says otherwise, a creature that can't attack you can still attack a planeswalker you control.
  • Cards exiled with suspend are exiled face up.
  • Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
  • Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
  • If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
  • If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
  • If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
  • If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
  • Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
  • The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
  • When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
  • You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
  • Prices

    Seller Price
    Tcgplayer 3.02 USD / 18 USD
    Cardkingdom 3.49 USD
    Cardmarket / 8.02 EUR 1.77 EUR
    Manapool 2.33 USD / 18.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a timecounter When the last is removed, you may cast it without paying its mana cost.)

    Paradox Haze #123 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Abilities that trigger "at the beginning of [your] upkeep" will trigger at the beginning of each additional upkeep as well.
  • If an effect causes the enchanted player to skip their upkeep step, this ability won't trigger.
  • If echo triggers during the first upkeep, it won't trigger again during the second upkeep since the creature won't have entered since that player's last upkeep.
  • If two Paradox Hazes enchant the same player, they'll both trigger when that player's first upkeep of the turn begins. The player will get two additional upkeep steps.
  • Paradox Haze targets a player when it's cast, and it enters attached to that player.
  • Prices

    Seller Price
    Cardmarket 2.76 EUR / 3.7 EUR
    Cardkingdom 4.49 USD / 5.99 USD
    Tcgplayer / 3.89 USD 3.15 USD
    Manapool 3.25 USD / 3.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

    Regenerations Restored #435 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry Vanishing

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.36 EUR / 0.56 EUR
    Cardkingdom 0.59 USD
    Manapool / 0.33 USD 0.3 USD
    Tcgplayer / 0.36 USD 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a timecounterfrom it. When the last is removed,sacrificeit.) Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.

    Time Sieve #1671 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You may sacrifice Time Sieve as one of the artifacts to pay the cost of its own ability.
  • Prices

    Seller Price
    Tcgplayer 18.78 USD
    Cardkingdom 23.99 USD
    Manapool 19.38 USD / 31.26 USD
    Cardmarket 14.34 EUR / 18.94 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificefive artifacts: Take an extra turn after this one.

    Time Warp #56 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.
  • Prices

    Seller Price
    Manapool 7.8 USD
    Tcgplayer 17.28 USD
    Cardmarket 14.27 EUR
    Cardkingdom 18.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player takes an extra turn after this one.

    Vanishing #48 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Cardmarket 0.53 EUR
    Manapool 0.46 USD
    Tcgplayer 0.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature : Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)