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"Find me cards equivalent to: Reject Imperfection"

Equivalent cards to Reject Imperfection (blue, instant, counter target spell, with some upside):
1. Absorb – Blue, white; counters a spell, you gain 3 life.
2. Sinister Sabotage – Counters a spell, surveil
1. 3. Render Silent – Blue, white; counters a spell, opponent can't cast spells this turn.
4. Unwind – Counters a noncreature spell, untap up to three lands.
5. Syncopate – Counters unless X is paid, exiles if countered.


Reason: All are blue instants with counter effects and an additional benefit.

Found Cards

6 Results

Absorb

Reject Imperfection

Render Silent

Sinister Sabotage

Syncopate

Unwind

Absorb #216 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell that can't be countered is a legal target for Absorb. The spell won't be countered when Absorb resolves, but you'll still gain 3 life.
  • Prices

    Seller Price
    Tcgplayer 0.72 USD
    Cardkingdom 0.69 USD
    Cardmarket 0.41 EUR
    Manapool 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. You gain 3 life.

    Reject Imperfection #67 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.79 USD
    Tcgplayer / 0.3 USD 0.3 USD
    Cardmarket 0.21 EUR / 0.26 EUR
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Render Silent #96★ Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell that “can’t be countered” is a legal target for Render Silent. The spell won’t be countered when Render Silent resolves, but that spell’s controller won’t be able to cast spells for the rest of the turn.
  • If the spell is an illegal target when Render Silent tries to resolve (because it’s been countered by another spell, for example), Render Silent won’t resolve and none of its effects will happen.
  • Render Silent doesn’t stop any player from casting spells in response to Render Silent before it resolves.
  • The affected player can still activate abilities, including abilities of cards in their hand (such as bloodrush abilities), and the player can still play lands.
  • You must be able to target a spell to cast Render Silent.
  • Prices

    Seller Price
    Cardmarket 1.7 EUR
    Manapool 3.09 USD
    Cardkingdom 5.99 USD
    Tcgplayer 8.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. Its controller can't cast spells this turn.

    Sinister Sabotage #54 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Surveil

    Rules

  • A spell that can't be countered is a legal target for Sinister Sabotage. The spell won't be countered when Sinister Sabotage resolves, but you'll still surveil 1.
  • Some spells that instruct you to surveil require targets. You can't cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn't resolve and you won't surveil.
  • You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Manapool 0.26 USD
    Cardmarket 0.4 EUR
    Tcgplayer 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    Syncopate #103 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 1.32 USD
    Tcgplayer / 1.78 USD 0.26 USD
    Cardmarket / 2.8 EUR 0.12 EUR
    Cardkingdom 0.35 USD / 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

    Unwind #72 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 15.58 USD 1.38 USD
    Cardkingdom / 16.99 USD 2.29 USD
    Manapool / 6.09 USD 1.25 USD
    Cardmarket 1.28 EUR / 8.72 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target noncreature spell. Untap up to three lands.