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AI 🤖 Find me cards equivalent to: Repel the Abominable

Cards equivalent to Repel the Abominable (White/Instant/Combat damage/prevention) include:

  • Safe Passage (prevents all damage to creatures/players)
  • Holy Day (prevents all combat damage)
  • Rootborn Defenses (gives creatures indestructible, prevents most destroy effects)

These cards are all white instants that protect your team in combat.

Results:

Holy Day #23 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 5.41 USD
    Cardmarket 0.23 EUR / 0.96 EUR
    Cardkingdom 0.39 USD / 4.49 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all combat damage that would be dealt this turn.

    Repel the Abominable #38 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability causes damage to be dealt, it will indicate what object deals the damage. The object dealing damage might not be the spell itself.
  • Sources that have no creature type at all are non-Human sources, as are sources with creature types that don’t include Human. A creature that is Human and has other types, such as a Human Werewolf, is still a Human source.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.74 USD
    Cardmarket 0.11 EUR / 0.64 EUR
    Cardkingdom 0.35 USD / 2.49 USD
    Manapool 0.15 USD / 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt this turn by non-Human sources.

    Rootborn Defenses #26 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Populate

    Rules

  • Rootborn Defenses affects only creatures you control after populating at the time it resolves. The creature token you create will gain indestructible, but creatures you begin to control later in the turn will not.
  • Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
  • If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
  • If you control no creature tokens when you populate, nothing will happen.
  • Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
  • The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
  • The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.4 USD
    Cardmarket 0.17 EUR / 0.41 EUR
    Cardkingdom 0.69 USD
    Manapool 0.15 USD / 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

    Safe Passage #26 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Safe Passage doesn’t prevent damage that would be dealt to planeswalkers you control.
  • Safe Passage has no effect on damage that’s already been dealt.
  • Safe Passage prevents all damage, not just combat damage, that would be dealt to you and creatures you control this turn.
  • Safe Passage will prevent damage dealt to creatures that weren’t on the battlefield at the time it resolved.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.36 USD
    Cardmarket 0.09 EUR / 0.25 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool 0.15 USD / 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt to you and creatures you control this turn.

    Holy Day Instant Normal - ~$1.71

    Repel the Abominable Instant Normal - ~$0.67

    Rootborn Defenses Instant Normal - ~$0.33

    Safe Passage Instant Normal - ~$0.31

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