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"Find me cards equivalent to: Repercussion"

There are no direct equivalents to Repercussion with the exact ability in red enchantments. However, some cards with similar themes (damage reflection or red enchantments punishing players for creatures taking damage) include:

  • Vicious Shadows (red, enchantment, deals damage to player when their creature dies)
  • Trigger Happy (red, enchantment, deals some damage when creatures die, not quite the same)

None are as direct as Repercussion, but these are the closest in color and function.
Reason: Repercussion is unique in red for reflecting damage from any source onto a creature's controller.

Found Cards

3 Results

Repercussion

Trigger Happy

Vicious Shadows

Repercussion #95 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 100.89 USD 15.17 USD
    Cardkingdom / 84.99 USD 19.99 USD
    Cardmarket 6.43 EUR / 33.19 EUR
    Manapool 14.12 USD / 44.74 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.

    Trigger Happy #125 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Because you control the ability, you choose any targets it requires.
  • If a triggered ability is triggered with this spell, you ignore its trigger event—typically all the text between “When”, “Whenever”, or “At” until the first comma—and only consider the remaining text in that ability. For example, Complains Clerk has “Whenever you roll a 1, create a 1/1 white Clown Robot artifactcreature token.” If you choose that ability, you ignore everything up to the first comma, ending up with “Create a 1/1 white Clown Robot artifact creature token.”
  • Some triggered abilities have an “intervening if” clause—that is, they are written in the form of “When/Whenever/At [trigger event], if [condition], [effect].” If you choose such an ability with Trigger Happy, you ignore the trigger event, and the ability will go on the stack even if the intervening if condition is not fulfilled, but the ability will still check the intervening if condition as the ability tries to resolve. If the condition is not fulfilled at that time, then the ability won’t resolve. For example, Tatyova, Steward of Tides has the ability “Whenever a land enters the battlefield under your control, if you control seven or more lands, [effect].” If you choose that ability, it will go on the stack regardless of how many lands you control. However, as the ability tries to resolve, if you don’t control seven or more lands, the ability fails to resolve and the effect doesn’t happen.
  • The ability that triggered will think that it triggered at the normal time and for the normal reason. It may refer to attacking creatures you control, except it’s your opponent’s end step. It may be looking for a card in the graveyard after a dies trigger, but the creature is still sitting on the battlefield. It may be looking for the spell that caused it to trigger, but there was no spell. If the triggered ability can’t determine the information it needs, or if it can’t find the objects it expects to find in certain zones, those parts of the effect just do nothing.
  • Triggered abilities are abilities that start with “When”, “Whenever”, or “At”, generally at the start of a paragraph on the permanent. You can’t choose reflexive or delayed triggered abilities; these are triggered abilities that occur in the middle of a paragraph, usually after some kind of action or choice.
  • You can choose triggered abilities which are represented by keywords, such as exalted. Most of those keywords will have “When”, “Whenever”, or “At” in their reminder texts. The visit ability of an Attraction is a triggered ability, so you can choose it. However, the “Prize” section on an Attraction is not a triggered ability, so that can’t be chosen separately. Nevertheless, you’ll get the prize if you choose the visit ability on that Attraction and successfully claim the prize.
  • You can use Trigger Happy to cause abilities to trigger at unusual times. Sometimes that will make sense and be great. Sometimes it won’t.
  • Prices

    Seller Price
    Cardmarket 0.17 EUR / 0.21 EUR
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.13 USD 0.07 USD
    Cardkingdom 0.35 USD / 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose a triggered ability of target permanent. It triggers. You control that ability.

    Vicious Shadows #119 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The number of cards in the targeted opponent’s hand is checked only when the ability resolves.
  • The player you target doesn’t have to be the controller of the creature that was put into a graveyard.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD / 5.99 USD
    Cardmarket / 4.03 EUR 0.97 EUR
    Tcgplayer 1.96 USD / 6.48 USD
    Manapool 1.26 USD / 3.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature dies, you may have this enchantment deal damage to target player equal to the number of cards in that player's hand.