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"Find me cards equivalent to: Repulsive Mutation"

Equivalent cards to Repulsive Mutation (Instant, Green/Blue, +1/+1 counters & countering spells) include:
1. Simic Charm — Versatile GU instant, though not a direct analog.
2. Subtlety — Blue instant, counters spells in a unique way.
3. Mystic Snake — GU creature, counters a spell but isn’t an instant.
4. Voidslime — GU instant, counters spells or abilities.

None are exact matches, but these are similar GU instants that interact with spells and creatures. Repulsive Mutation is included as the searched card.
Reason: Very few GU instants specifically combine +1/+1 counters with countering a spell.

Found Cards

5 Results

Mystic Snake

Repulsive Mutation

Simic Charm

Subtlety

Voidslime

Mystic Snake #97 Creature — Snake

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 4
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.49 USD / 14.99 USD
    Manapool 0.59 USD / 6.51 USD
    Cardmarket 0.78 EUR / 4.64 EUR
    Tcgplayer / 11.22 USD 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters,countertarget spell.

    Repulsive Mutation #227 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control no creatures as Repulsive Mutation is resolving, the amount of mana the target spell's controller must pay to stop their spell from being countered is 0. That player can choose not to pay 0 mana; if they do, the spell will be countered.
  • Prices

    Seller Price
    Cardmarket 0.59 EUR / 0.81 EUR
    Manapool 0.68 USD / 0.88 USD
    Tcgplayer 0.72 USD / 1.42 USD
    Cardkingdom 1.79 USD / 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put X +1/+1 counters on target creature you control. Thencounterup to one target spell unless its controller pays mana equal to the greatest power among creatures you control.

    Simic Charm #10 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose the second mode, only permanents you control when Simic Charm resolves will gain hexproof. Permanents that come under your control later that turn will not.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.

    Subtlety #7005 Creature — Elemental Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evoke Flash Flying

    Rules

  • A spell that's put into its owner's library doesn't resolve, but it isn't countered. This will work on spells that say they can't be countered.
  • If you pay the evoke cost, you can have the creature's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice the creature.
  • Subtlety's triggered ability targets a spell on the stack. It can't target creatures or planeswalkers on the battlefield.
  • The owner of the spell is the one who chooses whether it goes on the top or bottom of their library. All players will know this information.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Cardkingdom 1099.99 USD
    Cardmarket 852.02 EUR
    Manapool 1088.89 USD
    Tcgplayer 798.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.

    Voidslime #388z Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can't be targeted. Abilities that apply "as [this creature] enters the battlefield" are also replacement effects and can't be targeted.
  • Activated abilities are written in the form "[Cost]: [Effect]." Some keyword abilities, such as equip, are activated abilities and will have colons in their reminder texts. Loyalty abilities of planeswalkers are activated abilities.
  • An activated mana ability is one that adds mana as it resolves, doesn't have a target, and isn't a loyalty ability. A triggered mana ability is one that adds mana and triggers on an activated mana ability.
  • If you counter a delayed triggered ability that triggered at the beginning of the "next" occurrence of a specified step or phase, that ability won't trigger again the following time that phase or step occurs.
  • Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities, such as afterlife, are triggered abilities and will have "when," "whenever," or "at" in their reminder text.
  • Prices

    Seller Price
    Cardmarket 77.5 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)