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5 Cards Found

AI 🤖 Find me cards equivalent to: Resourceful Defense

Equivalent cards to Resourceful Defense in white that move or manipulate counters include:

  • The Ozolith (colorless, but similar effect, stores counters)
  • Sage of Fables (blue, but puts counters from leaving creatures onto others)
  • Good-Fortune Unicorn (white-green, moves +1/+1 counters)
  • Mikaeus, the Lunarch (white, can move counters around)

Note: There are no exact white-only replacement effects, but Mikaeus, the Lunarch and counter-moving support white themes.

Results:

Good-Fortune Unicorn #1711 Creature — Unicorn

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Unicorn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3.09 USD
    Cardmarket 3.29 EUR / 3.77 EUR
    Cardkingdom 3.99 USD / 4.49 USD
    Cardsphere 2.67 USD
    Manapool 3.14 USD / 6.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters, put a +1/+1counteron that creature.

    Mikaeus, the Lunarch #6 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.21 USD
    Cardmarket 1.39 EUR
    Cardkingdom 3.49 USD
    Manapool 2.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mikaeus enters with X +1/+1 counters on it. : Put a +1/+1counteron Mikaeus. , Remove a +1/+1counterfrom Mikaeus: Put a +1/+1counteron each other creature you control.

    Resourceful Defense #67 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.44 USD
    Cardmarket 0.62 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.51 USD
    Manapool 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. : Move any number of counters from target permanent you control to another target permanent you control.

    Sage of Fables #169 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Sage of Fables enters at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter.
  • If a Wizard would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.
  • The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).
  • The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter with two additional +1/+1 counters on them.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardmarket 0.18 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.14 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each other Wizard creature you control enters with an additional +1/+1counteron it. , Remove a +1/+1counterfrom a creature you control: Draw a card.

    The Ozolith #237p Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • +1/+1 counters on The Ozolith have no effect unless it becomes a creature. Keyword counters on The Ozolith will grant it keywords that may have no practical effect. For example, flying on a noncreature artifact is just strange, but hexproof on a noncreature artifact is entirely useful.
  • As The Ozolith's last ability resolves, you choose whether to move the counters.
  • If The Ozolith leaves the battlefield after the last ability triggers but before it resolves, you can't move any counters from it onto the target creature.
  • If the target creature is an illegal target by the time The Ozolith's last ability tries to resolve, the ability won't resolve. You won't remove any counters from The Ozolith.
  • The Ozolith's first ability doesn't move counters off the creature that's left the battlefield. Rather, you put the same number of each kind of counter the creature had onto The Ozoloith. Notably, if you somehow control a second The Ozolith, each one will receive the same number and kinds of counters that were on the creature that left the battlefield. Similarly, if the creature has an ability that triggers when it leaves the battlefield that refers to the number of counters it had, that ability will use the number of counters that were on the permanent, even if The Ozolith's first ability resolves first.
  • You can't move only some of the counters from The Ozolith onto the target creature.
  • Prices

    Seller Price
    Tcgplayer 48.25 USD / 44.72 USD
    Cardmarket 31.35 EUR / 28.12 EUR
    Cardkingdom 59.99 USD / 69.99 USD
    Cardsphere 39.86 USD
    Manapool 59.6 USD / 67.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

    Good-Fortune Unicorn Creature — Unicorn Normal - ~$3.9

    Mikaeus, the Lunarch Legendary Creature — Human Cleric Normal - ~$2.44

    Resourceful Defense Enchantment Normal - ~$0.65

    Sage of Fables Creature — Merfolk Wizard Normal - ~$0.2

    The Ozolith Legendary Artifact Normal - ~$49.95

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