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"Find me cards equivalent to: Resplendent Griffin"

Cards similar to Resplendent Griffin (UW, Creature — Griffin, flying, grow on attack conditional):
1. Stormwing Skyrail (UW, Creature — Griffin, flying, has a heroic-style trigger)
2. Griffin Dreamfinder (UW, Creature — Griffin, flying, recursion when ETBs)
3. Aven Wind Guide (UW, flying, vigilance, anthem for tokens)
4. Empyrean Eagle (UW, flying, anthem effect for flyers)
5. Skycat Sovereign (UW, flying, grow on board state, makes tokens)
6. Resplendent Griffin (your searched card)


Reason: All are blue and/or white flyers with abilities that reward board presence or provide synergy with flying, like Resplendent Griffin. None have ascend, but they are close in both color and function.

Found Cards

6 Results

Aven Wind Guide

Aven Wind Guide

Empyrean Eagle

Griffin Dreamfinder

Resplendent Griffin

Skycat Sovereign

Aven Wind Guide #195 Creature — Bird Warrior

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Bird
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Embalm Flying Vigilance

    Rules

  • For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.
  • The token copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object the card was before it was put into your graveyard.
  • The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
  • If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you'll have priority immediately after that spell or ability resolves. You can activate the creature card's embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it's legal for you to do so.
  • Once you've activated an embalm ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR / 0.35 EUR
    Cardkingdom / 2.49 USD 0.35 USD
    Manapool 0.15 USD / 0.77 USD
    Tcgplayer / 0.97 USD 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Creature tokens you control have flying and vigilance. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

    Aven Wind Guide #4 Token Creature — Zombie Bird Warrior

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 2/3
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Flying Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.16 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.24 USD

    Legalities

    Text

    Flying, vigilance Creature tokens you control have flying and vigilance.

    Empyrean Eagle #226 Creature — Bird Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to other creatures you control with flying may become lethal if Empyrean Eagle leaves the battlefield during that turn.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.2 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Other creatures you control with flying get +1/+1.

    Griffin Dreamfinder #16 Creature — Griffin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Griffin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.04 EUR / 0.23 EUR
    Manapool 0.15 USD / 0.22 USD
    Tcgplayer 0.02 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, return target enchantment card from your graveyard to your hand.

    Resplendent Griffin #170 Creature — Griffin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Griffin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend Flying

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
  • Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.
  • If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
  • If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
  • Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.
  • Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.12 USD
    Cardmarket 0.05 EUR / 0.17 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever this creature attacks, if you have the city's blessing, put a +1/+1counteron it.

    Skycat Sovereign #207p Creature — Elemental Cat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Skycat Sovereign may become lethal if other creatures with flying you control leave the battlefield during that turn.
  • Skycat Sovereign's first ability applies only while it's on the battlefield.
  • Prices

    Seller Price
    Manapool 0.77 USD / 0.68 USD
    Cardkingdom 0.49 USD / 0.79 USD
    Cardmarket 0.72 EUR / 0.8 EUR
    Tcgplayer / 0.5 USD 0.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature gets +1/+1 for each other creature you control with flying. : Create a 1/1 white Cat Bird creature token with flying.