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"Find me cards equivalent to: Resplendent Griffin"

Similar cards to Resplendent Griffin (blue/white Griffins with flying and/or counters):
1. Griffin Protector — White, flying, gets +1/+1 until end of turn whenever another creature enters under your control.
2. Griffin Dreamfinder — White, flying, returns enchantment from graveyard.
3. Cerulean Wyvern — Blue, flying, not a Griffin, but shares color and flying.
4. Resplendent Griffin — Original searched card.

None have all the same abilities (ascend, counters with flying) in UW Griffin colors, but these are the closest matches.

Found Cards

4 Results

Cerulean Wyvern

Griffin Dreamfinder

Griffin Protector

Resplendent Griffin

Cerulean Wyvern #57 Creature — Drake

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Drake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Protection

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.19 EUR
    Tcgplayer 0.18 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, protection from green

    Griffin Dreamfinder #16 Creature — Griffin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Griffin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.33 EUR 0.07 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.05 USD / 0.2 USD
    Manapool / 0.22 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, return target enchantment card from your graveyard to your hand.

    Griffin Protector #17 Creature — Griffin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Griffin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Griffin Protector enters under your control at the same time as other creatures, its ability will trigger once for each of those creatures.
  • If more than one creature enters the battlefield at the same time, or if one or more other creatures enter the battlefield at the same time that Griffin Protector enters the battlefield, Griffin Protector's triggered ability triggers for each of them.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.07 EUR / 0.08 EUR
    Tcgplayer / 0.08 USD 0.05 USD
    Manapool / 0.21 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another creature you control enters, this creature gets +1/+1 until end of turn.

    Resplendent Griffin #170 Creature — Griffin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Griffin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend Flying

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
  • Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.
  • If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
  • If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
  • Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.
  • Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.
  • Prices

    Seller Price
    Cardmarket 0.03 EUR / 0.17 EUR
    Tcgplayer 0.06 USD / 0.19 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.2 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever this creature attacks, if you have the city's blessing, put a +1/+1counteron it.