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"Find me cards equivalent to: Restless Fortress"

Equivalent cards to Restless Fortress (same land type, enters tapped, taps for {W} or {B}, and can become a creature):
1. Restless Cemetery

  • Land, Color: C
  • Taps for {B} or {G}, animates into creature, enters tapped.

  • Reason: It is the same cycle; does for black and green what Restless Fortress does for black and white.
    2. Restless Pub
  • Land, Color: C
  • Taps for {W} or {R}, animates, enters tapped.

  • Reason: Shares template in the same cycle.

All in the Restless land cycle from Wilds of Eldraine. Each shares: enters tapped, produces two color mana, animates for {2}{Color}{Color}, gets bonus on attacking.

Example:
Restless Fortress
Land
Restless Fortress enters the battlefield tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It’s still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.

Found Cards

1 Results

Restless Fortress

Restless Fortress #259 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this becomes a creature because of an effect other than its own ability, its last ability will still trigger whenever it attacks.
  • If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.
  • Prices

    Seller Price
    Cardmarket / 0.9 EUR 0.76 EUR
    Tcgplayer 0.78 USD / 0.67 USD
    Manapool 0.3 USD / 0.66 USD
    Cardkingdom 1.79 USD / 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add or . : This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever this land attacks, defending player loses 2 life and you gain 2 life.