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"Find me cards equivalent to: Retreat to Kazandu"

Similar cards to Retreat to Kazandu (green, enchantment, landfall triggered ability) are:
1. Retreat to Valakut — Red, but similar landfall + ability.
2. Tireless Tracker — Not an enchantment, but green, landfall, +1/+1 counters via Clues.
3. Scute Swarm — Not an enchantment, green, landfall triggers (token-focused).
4. Sporeweb Weaver — Green, but not an enchantment. Gains life on landfall.
5. Life and Limb — Similar synergy with landfall, green enchantment.

Closest green enchantment to your request:

  • Retreat to Kazandu itself is unique among mono-green enchantments for direct landfall options. No strict equivalent exists, but the above are the nearest in color and effects.


Reason: No other green enchantment gives +1/+1 counters or life gain strictly for landfall like Retreat to Kazandu, but other green cards offer related triggers.

Found Cards

6 Results

Life and Limb

Retreat to Kazandu

Retreat to Valakut

Scute Swarm

Sporeweb Weaver

Tireless Tracker

Life and Limb #133 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each Forest and Saproling will have the card types creature and land, and the subtypes Forest and Saproling. Each subtype maintains its correlation to the proper type: Forest isn't a creature type and Saproling isn't a land type.
  • Each Forest has the ability "{T}: Add {G}."
  • Forests enter the battlefield as land creatures, and abilities that trigger whenever a creature enters the battlefield will trigger. Because you haven't controlled these creatures since your turn began, you can't pay the {T} cost of their mana ability.
  • Saprolings enter the battlefield as land creatures, and abilities that trigger whenever a land enters the battlefield will trigger.
  • Prices

    Seller Price
    Tcgplayer / 9.97 USD 1.29 USD
    Manapool / 2.1 USD 0.52 USD
    Cardkingdom 1.49 USD / 4.49 USD
    Cardmarket 0.37 EUR / 1.92 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)

    Retreat to Kazandu #435 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 1.74 USD
    Cardkingdom 0.59 USD
    Manapool 0.35 USD
    Cardmarket 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, choose one — • Put a +1/+1counteron target creature. • You gain 2 life.

    Retreat to Valakut #153 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer / 0.43 USD 0.16 USD
    Manapool / 0.3 USD 0.15 USD
    Cardmarket 0.07 EUR / 0.36 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.

    Scute Swarm #7048 Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If Scute Swarm leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Scute Swarm, using Scute Swarm's copiable values from when it was last on the battlefield.
  • The token copy will have Scute Swarm's ability. It will also be able to create copies of itself.
  • The token copy won't copy counters or damage marked on Scute Swarm, nor will it copy other effects that have changed Scute Swarm's power, toughness, types, color, and so on. Normally, this means the token will simply be a Scute Swarm, but if any copy effects have affected the original Scute Swarm, the token will take those into account.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardkingdom / 18.99 USD 18.99 USD
    Manapool / 12.76 USD 13.93 USD
    Tcgplayer 15.02 USD
    Cardmarket / 14.15 EUR 11.68 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

    Sporeweb Weaver #208s Creature — Spider

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Spider
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Hexproof Reach

    Rules

  • Hexproof from blue means that Sporeweb Weaver can't be the target of blue spells your opponents control or abilities your opponents control of blue sources.
  • If your life total is brought to 0 or less at the same time that Sporeweb Weaver is dealt damage, you lose the game before the ability goes on the stack.
  • Sporeweb Weaver's last ability triggers even if the damage causes it to die.
  • Sporeweb Weaver's last ability triggers just once, no matter how many things deal how much damage to it at once (most likely because two or more creatures blocked it).
  • Prices

    Seller Price
    Cardmarket 0.73 EUR
    Tcgplayer 1.28 USD
    Manapool 1.01 USD
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach, hexproof from blue Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

    Tireless Tracker #110 Creature — Human Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate

    Rules

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
  • Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Cardmarket 0.2 EUR
    Tcgplayer 0.29 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.") Whenever yousacrificea Clue, put a +1/+1counteron this creature.