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"Find me cards equivalent to: Reunion of the House"

Cards similar to Reunion of the House (Sorcery, White, graveyard-to-battlefield reanimation based on power):
1. Return to the Ranks — Returns X target creature cards with mana value 2 or less to the battlefield.
2. Marshal's Anthem — Multikicker, returns a creature card from your graveyard to the battlefield for each time kicked.
3. Triumphant Reckoning — Returns all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
4. Rescue from the Underworld — Return target creature from your graveyard to the battlefield (but instant, black/white).
5. Faith's Reward — Returns all permanents that went to your graveyard this turn to the battlefield.


Reason: All are white (or contain white) sorceries that return creatures from the graveyard to the battlefield, similar to Reunion of the House. Some care about power, others care about mana value or kicker.

Found Cards

6 Results

Faith's Reward

Marshal's Anthem

Rescue from the Underworld

Return to the Ranks

Reunion of the House

Triumphant Reckoning

Faith's Reward #14 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is a card that could be put onto the battlefield. Specifically, it means an artifact, creature, enchantment, land, or planeswalker card (instant and sorcery cards aren't permanent cards).
  • Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player's graveyard from the battlefield will likewise stay in the graveyard.
  • Permanent spells that were countered earlier in the turn never entered, so they won't return to the battlefield because of Faith's Reward.
  • You choose what an Aura card put onto the battlefield this way will enchant. You can't choose any permanent cards entering at the same time as that Aura. If there's nothing legal for the Aura to enchant, it stays in the graveyard.
  • Prices

    Seller Price
    Tcgplayer / 4.69 USD 1.4 USD
    Cardkingdom / 9.99 USD 1.99 USD
    Manapool 1.12 USD / 3.82 USD
    Cardmarket 1.39 EUR / 5.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

    Marshal's Anthem #981 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool 0.72 USD
    Cardmarket 0.71 EUR
    Tcgplayer 1.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.

    Rescue from the Underworld #102 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • However, if the sacrificed creature is put into another public zone instead of the graveyard, perhaps because it's your commander or because of another replacement effect, it will return to the battlefield from the zone it went to.
  • If either the sacrificed creature or the target creature card leaves the graveyard before the delayed triggered ability resolves during your next upkeep, it won't return.
  • If you sacrifice a creature token to cast Rescue from the Underworld, it won't return to the battlefield, although the target creature card will.
  • Once you announce you're casting Rescue from the Underworld, no player may attempt to stop you from casting the spell by removing the creature you want to sacrifice.
  • Rescue from the Underworld is exiled as it resolves, not later as its delayed trigger resolves.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 1.49 USD
    Manapool 0.15 USD / 0.26 USD
    Tcgplayer 0.21 USD / 0.51 USD
    Cardmarket / 0.44 EUR 0.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificea creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.

    Return to the Ranks #48 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke

    Rules

  • Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Chord of Calling (a spell with convoke and mana cost {X}{G}{G}{G}) and choose X to be 3, the total cost is {3}{G}{G}{G}. If you tap two green creatures and two red creatures, you'll have to pay {1}{G}.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 3.99 USD
    Cardmarket / 1.1 EUR 0.66 EUR
    Manapool 0.15 USD / 1.14 USD
    Tcgplayer / 2.27 USD 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.

    Reunion of the House #15 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the power of the target creature cards changes while in your graveyard, most likely because one has a characteristic-defining ability that defines a * in its power, the total power of the creature cards may become greater than 10. If this happens, the entire selection of targets is illegal. In this case, Reunion of the House won’t resolve and none of its effects will happen. Nothing will be returned to the battlefield, and Reunion of the House will be put into its owner’s graveyard.
  • Reunion of the House can return any combination of creature cards whose powers total 10 or less. For example, it could target ten 1/1 creature cards, two 5/5 creature cards, and so on. Regardless of what other creature cards you choose as targets, you can also choose any number of creature cards with power 0 as targets.
  • Use the power of the creature cards as they exist in your graveyard to determine whether they can be the targets of Reunion of the House. For example, a 0/0 creature card that will enter the battlefield as a copy of a 15/15 creature can be returned, as can five 0/0 creature cards that will each enter the battlefield with three +1/+1 counters on them.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Cardmarket 0.33 EUR
    Tcgplayer 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.

    Triumphant Reckoning #1005 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An Aura returning to the battlefield this way can't be attached to anything else entering the battlefield at the same time. If it enchants a permanent, you have to choose one already on the battlefield.
  • If you return an Aura card to the battlefield this way, the Aura isn't being cast, so you choose what it will enchant as is enters the battlefield. An Aura returned this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in the graveyard.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD / 1.29 USD
    Manapool 0.94 USD / 1.35 USD
    Cardmarket / 1.44 EUR 1.28 EUR
    Tcgplayer / 1.43 USD 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.