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"Find me cards equivalent to: Reverse the Sands"

Equivalent cards to Reverse the Sands (white sorcery affecting life totals) include:

  • Balance (redistributes resources, historic and banned, but similar in spirit)
  • Twilight Drover (not sorcery, but interacts with life and tokens)
  • Approach of the Second Sun (life total impact through win condition)
  • Closest equivalent to Reverse the Sands: There are no exact white sorceries that redistribute life totals like Reverse the Sands. It’s unique in white, though cards like Magister Sphinx (artifact creature) set life totals but aren't white sorceries.


Reason: White sorceries rarely redistribute or reset life totals; Reverse the Sands is unique among white spells with this effect.

Found Cards

5 Results

Approach of the Second Sun

Balance

Magister Sphinx

Reverse the Sands

Twilight Drover

Approach of the Second Sun #1826 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A card that changes zones is considered a new object, so casting the same Approach of the Second Sun card on a later turn is “another spell” named Approach of the Second Sun.
  • A copy of a spell isn't cast, so it won't count as the first nor as the second Approach of the Second Sun.
  • As your second Approach of the Second Sun resolves, it checks only whether the first one was cast, not whether the first one resolved. If your first Approach of the Second Sun was countered, you'll still win the game as your second one resolves.
  • If you have fewer than six cards in your library, you'll put Approach of the Second Sun on the bottom of your library. Otherwise, you'll lift up the top six cards without looking at them and place Approach of the Second Sun just under them.
  • The second Approach of the Second Sun that you cast must be cast from your hand, but first may have been cast from anywhere.
  • Approach of the Second Sun has no effect until it's resolving. If the second one you cast is countered, you won't win the game.
  • Prices

    Seller Price
    Tcgplayer 12.62 USD
    Cardkingdom 11.99 USD
    Manapool 12.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

    Balance #17 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • Balance doesn't have targets, so permanents that can't be targeted, such as a creature with shroud or protection from white, are valid choices to be sacrificed.
  • Each type of object is counted during the corresponding part of the process. Cards in hand are counted after lands have been sacrificed, and creatures on the battlefield are counted after cards have been discarded. Thus, a land creature sacrificed to the first part of the spell would not be counted when determining how many creatures are on the battlefield for the last part.
  • First the player whose turn it is chooses which lands (if any) to keep, then each other player in turn order does the same. Each player will know the choices made by the players who chose before them. All of the unchosen lands are then sacrificed simultaneously. Then the process is repeated for cards in hand, except that no cards are revealed until all players have chosen what to discard, at which point those cards are all discarded simultaneously. Lastly, the process is repeated for creatures, and players will again know earlier choices made when deciding what to sacrifice. All of the unchosen creatures are then sacrificed simultaneously.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Playersdiscardcards andsacrificecreatures the same way.

    Magister Sphinx #247 Artifact Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • For a player's life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player's life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player's life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
  • This ability is not optional.
  • In a Two-Headed Giant game, this ability basically causes the team's life total to become 10, but only the targeted player is considered to have actually gained or lost life.
  • Prices

    Seller Price
    Manapool / 0.72 USD 0.61 USD
    Cardkingdom 0.99 USD / 1.99 USD
    Cardmarket / 0.68 EUR 0.3 EUR
    Tcgplayer 0.76 USD / 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, target player's life total becomes 10.

    Reverse the Sands #75 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can’t split up a life total when you redistribute it. For example, suppose that in a two-player game your life total is 5 and your opponent’s life total is 15 when Reverse the Sands starts to resolve. You can choose to (a) leave the life totals as they are or (b) make your life total 15 and your opponent’s 5. You can’t choose to make your life total 20 and your opponent’s 0.
  • You choose which player gets which life total when the spell resolves.
  • Prices

    Seller Price
    Tcgplayer 0.49 USD
    Cardmarket 0.32 EUR
    Cardkingdom 1.49 USD
    Manapool 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Redistribute any number of players' life totals. (Each of those players gets one life total back.)

    Twilight Drover #136 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Spirit tokens created by Twilight Drover leave the battlefield, they will trigger its first ability.
  • If a player leaves a multiplayer game, all creature tokens that player owns also leave the game. Twilight Drover's ability will trigger once per token.
  • Note that Twilight Drover doesn't have any way to sacrifice tokens or otherwise cause them to leave the battlefield.
  • The first ability only cares that creature tokens leave the battlefield. It doesn't matter where they went.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Cardmarket 0.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature token leaves the battlefield, put a +1/+1counteron this creature. , Remove a +1/+1counterfrom this creature: Create two 1/1 white Spirit creature tokens with flying.