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"Find me cards equivalent to: Riding the Dilu Horse"

There are no Sorcery cards exactly equivalent to Riding the Dilu Horse (permanent boost & horsemanship for a green creature), as horsemanship is nearly exclusive to Portal Three Kingdoms.

Closest green equivalents:

  • Riding the Dilu Horse (original)
  • Blessing of Nature (permanent +4/+4 counters, Sorcery, no horsemanship)
  • Solidarity of Heroes (doubles counters, Instant, no horsemanship)


Reason: Riding the Dilu Horse is unique for giving a permanent buff and horsemanship at sorcery speed in green. No other card matches all these criteria.

Found Cards

2 Results

Riding the Dilu Horse

Solidarity of Heroes

Riding the Dilu Horse #144 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The spell’s effect has no duration. The targeted creature gets +2/+2 until the game ends or it leaves the battlefield. It has horsemanship until the game ends, it leaves the battlefield, or some other effect causes it to lose horsemanship.
  • Prices

    Seller Price
    Cardkingdom 649.99 USD
    Cardmarket 253.95 EUR
    Tcgplayer 549.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)

    Solidarity of Heroes #168 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Solidarity of Heroes can target any creatures, not just ones with +1/+1 counters on them. Notably, heroic abilities of any target creatures that put +1/+1 counters on that creature will resolve before Solidarity of Heroes.
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Tcgplayer 1.95 USD
    Cardmarket 1.21 EUR
    Manapool 0.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.