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"Find me cards equivalent to: Ring of the Lucii"

Equivalent cards to Ring of the Lucii (Legendary Artifact, colorless, tap for mana, can tap nonland permanents) are:
1. Basalt Monolith — Also taps for {C}{C}{C} (sort of). Doesn't tap permanents, but similar ramp.
2. Cursed Totem — Doesn't tap, but affects abilities.
3. Sorcerer's Wand — Taps to deal damage, interacts with tapping permanents.
4. Tumble Magnet — Taps to tap other permanents.

None does exactly what Ring of the Lucii does, but these are among the closest colorless analogues. Ring of the Lucii is included for context. Colorless tapping/tap-target cards are rare.

Found Cards

5 Results

Basalt Monolith

Cursed Totem

Ring of the Lucii

Sorcerer's Wand

Tumble Magnet

Basalt Monolith #235 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Basalt Monolith's last ability can untap it as often as you can pay for it. If you believe you've found a way to generate an unbounded amount of mana with it, you're probably right.
  • Prices

    Seller Price
    Cardmarket 1000 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact doesn't untap during your untap step. : Add . : Untap this artifact.

    Cursed Totem #299 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Activated abilities of noncreature permanents that would make them become creatures (such as a Vehicle's crew ability) can still be activated. Once they become creatures, any abilities they have cannot be activated.
  • Cursed Totem doesn't stop players from activating abilities of creature cards that aren't on the battlefield, such as cycling or unearth.
  • Cursed Totem stops players from activating mana abilities of creatures.
  • Other abilities of creatures, including static abilities and triggered abilities, are unaffected.
  • Prices

    Seller Price
    Cardkingdom 15.99 USD
    Tcgplayer 7.84 USD
    Cardmarket 11.67 EUR
    Manapool 6.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of creatures can't be activated.

    Ring of the Lucii #269 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.24 EUR 0.17 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.31 USD 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , , Pay 1 life: Tap target nonland permanent.

    Sorcerer's Wand #231 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • The equipped creature, not Sorcerer’s Wand, is the source of the damage-dealing ability and of the damage dealt.
  • Whether the equipped creature is a Wizard is checked only as the ability resolves. If that creature has left the battlefield, use its last known information to determine if it was a Wizard.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.39 USD
    Cardmarket 0.08 EUR / 0.25 EUR
    Tcgplayer / 0.45 USD 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip

    Tumble Magnet #233 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once Tumble Magnet has run out of charge counters, it remains on the battlefield.
  • Prices

    Seller Price
    Manapool / 0.21 USD 0.15 USD
    Tcgplayer / 0.25 USD 0.1 USD
    Cardmarket / 0.09 EUR 0.09 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters with three charge counters on it. , Remove a chargecounterfrom this artifact: Tap target artifact or creature.