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"Find me cards equivalent to: Roar of the Fifth People"

Equivalent cards to Roar of the Fifth People (Enchantment — Saga, colors: Green, Red, White) that have similar themes (Dinosaur, tokens, ramp, tribal support) are:
1. The First Iroan Games — Green Saga, makes tokens and ramps.
2. Domri, Anarch of Bolas — Red/Green planeswalker, ramps and boosts creatures (not a Saga, but relevant abilities).
3. Gishath, Sun's Avatar — Red, Green, White; powerful Dinosaur tribal payoff.
4. Unclaimed Territory — Land, provides mana for tribal creatures, useful for Dinosaur decks.
5. Huatli, Warrior Poet — Red, White; supports Dinosaurs and tokens.

Roar of the Fifth People is unique as a Saga with all these effects, but these cards share its color and some of its tribal/ramp/token mechanics.

Found Cards

5 Results

Domri, Anarch of Bolas

Gishath, Sun's Avatar

Huatli, Warrior Poet

The First Iroan Games

Unclaimed Territory

Domri, Anarch of Bolas #521 Legendary Planeswalker — Domri

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Domri
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • A spell or ability that counters spells can still target a creature spell you control after Domri's first loyalty ability has resolved. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
  • After Domri's first loyalty ability has resolved, no creature spells you cast can be countered during that turn, not just the one you spend the mana on.
  • Because it's a loyalty ability, Domri's first loyalty ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
  • If Domri leaves the battlefield before his last ability resolves, most likely because he only had 2 loyalty when you activated the ability, the creature won't have +1/+0 from Domri's static ability while it fights.
  • If either target is an illegal target as Domri's last ability resolves, no creature will deal or be dealt damage.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Manapool 1.43 USD
    Cardmarket 2.23 EUR
    Tcgplayer 3.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +1/+0.
    +1 Add or . Creature spells you cast this turn can't be countered.
    −2 Target creature you control fights target creature you don't control.

    Gishath, Sun's Avatar #2026-5 Legendary Creature — Dinosaur Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 7/6
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample Vigilance

    Rules

  • If you have fewer cards in your library than the amount of damage Gishath deals, you reveal the cards you have. Because you're not drawing cards, you don't lose the game.
  • Prices

    Seller Price
    Manapool 2.71 USD
    Cardkingdom 2.79 USD
    Tcgplayer 3.05 USD
    Cardmarket 7.55 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

    Huatli, Warrior Poet #224s Legendary Planeswalker — Huatli

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Huatli
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, the ability won't resolve.
  • The greatest power among creatures you control is determined as Huatli's first ability resolves. If that number is negative, you won't gain or lose any life.
  • You can activate Huatli's first ability even if you control no creatures. You simply won't gain any life.
  • You divide the damage among the target creatures as you activate Huatli's last ability. Each target must be assigned at least 1 damage. If X is 0, you can't choose any targets.
  • Prices

    Seller Price
    Cardkingdom 10.99 USD
    Manapool 11.83 USD
    Cardmarket 5.34 EUR
    Tcgplayer 13.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 You gain life equal to the greatest power among creatures you control.
    0 Create a 3/3 green Dinosaur creature token with trample. [−X]: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

    The First Iroan Games #170 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A Gold token is a colorless Gold artifact token with "Sacrifice this artifact: Add one mana of any color."
  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.
  • Prices

    Seller Price
    Manapool / 0.35 USD 0.22 USD
    Cardkingdom 0.59 USD / 1.99 USD
    Tcgplayer 0.44 USD / 0.61 USD
    Cardmarket 0.37 EUR / 0.59 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")

    Unclaimed Territory #275 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can't choose multiple creature types, such as "Vampire Knight." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.35 USD
    Cardmarket 0.24 EUR
    Tcgplayer 0.35 USD / 0.69 USD
    Manapool 0.15 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.