🤖 ManaHive AI
Cards similar to Root Manipulation (a black-green sorcery that gives +2/+2, menace, and a life-gain-on-attack trigger) are:
1. Driven // Despair (BG) — Grants trample and card draw/lifeloss on attack, gives both graveyard/fear+menace effects.
2. Overrun (G) — Gives +3/+3 and trample to creatures, but lacks menace and lifegain triggers.
3. Strength of Night (BG) — Gives +2/+1 to all creatures if black was spent and can create zombie tokens.
4. Foul Renewal (BG) — Not an anthem, but connects graveyard/creature interactions in BG.
5. Command the Dreadhorde (B) — Returns creatures to battlefield, adds lifeloss interaction.
None match all the effects exactly; Driven // Despair is closest for a BG sorcery with a spreading combat and mix of keyword/triggered ability. Most BG “anthem” spells focus on boosting stats or giving keywords, but not all three effects together.
6 Results
Command the Dreadhorde
Despair
Foul Renewal
Overrun
Root Manipulation
Strength of Night
Command the Dreadhorde #82 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 6 |
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Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.Driven (Driven // Despair) #157s Sorcery
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| Rarity: | Rare |
| Converted Cost: | 4 |
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Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."Despair (Driven // Despair) #157s Sorcery
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| Converted Cost: | 4 |
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Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."Foul Renewal #101 Instant
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Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.Overrun #72 Sorcery
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| Rarity: | Uncommon |
| Converted Cost: | 5 |
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Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)Root Manipulation #222 Sorcery
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| Converted Cost: | 5 |
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| Layout: | Normal |
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Until end of turn, creatures you control get +2/+2 and gain menace and "Whenever this creature attacks, you gain 1 life." (A creature with menace can't be blocked except by two or more creatures.)Strength of Night #APC-86 Instant
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| Rarity: | Common |
| Converted Cost: | 3 |
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