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"Find me cards equivalent to: Rootwise Survivor"

Equivalent green creatures to Rootwise Survivor with similar land-animating or land synergy effects are:
1. Greenwarden of Murasa — Green, interacts with lands (returns land cards from graveyard).
2. Nissa, Vastwood Seer (flips into Nissa, Sage Animist) — Searches for Forests and animates lands.
3. Rude Awakening (not a creature, but a green card that animates lands).
4. Awaken the Woods — Creates Forest Dryad creatures.
5. Nissa, Who Shakes the World (planeswalker, but animates lands into creatures).

Closest fit in creature form is Nissa, Vastwood Seer (after flipping), but no current green creature exactly matches all of Rootwise Survivor’s abilities. Most similar are Nissa cards that animate lands.

Found Cards

5 Results

Awaken the Woods

Greenwarden of Murasa

Nissa, Who Shakes the World

Rootwise Survivor

Rude Awakening

Awaken the Woods #170s Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 39.99 USD
    Manapool 20.82 USD
    Tcgplayer 19.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

    Greenwarden of Murasa #110 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target card becomes illegal before the last ability resolves, it won't resolve. You can't exile Greenwarden of Murasa in that case, even if you want to.
  • You decide whether to exile Greenwarden of Murasa as the last ability resolves. Players can respond to this ability triggering, but once it starts resolving and you decide to exile Greenwarden of Murasa, it's too late for anyone to respond.
  • Prices

    Seller Price
    Cardmarket 0.32 EUR
    Manapool 0.15 USD
    Tcgplayer 0.31 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.

    Nissa, Who Shakes the World #518 Legendary Planeswalker — Nissa

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nissa
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The effect of Nissa's first loyalty ability lasts indefinitely. It doesn't wear off during the cleanup step.
  • Prices

    Seller Price
    Manapool 3.64 USD
    Cardmarket 3.44 EUR
    Cardkingdom 5.99 USD
    Tcgplayer 5.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you tap a Forest for mana, add an additional .
    +1 Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
    −8 You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, thenshuffle

    Rootwise Survivor #196 Creature — Human Survivor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Survivor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
  • If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
  • If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
  • Rootwise Survivor's last ability doesn't have a duration, which means the land remains a creature indefinitely.
  • Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
  • Prices

    Seller Price
    Tcgplayer / 0.04 USD 0.09 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.08 EUR 0.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Survival — At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.

    Rude Awakening #160 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Entwine

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Lands that enter the battlefield or otehrwise come under your control after Rude Awakening resolves won’t be affected.
  • Prices

    Seller Price
    Manapool 0.84 USD / 3.06 USD
    Cardkingdom 1.49 USD / 2.99 USD
    Tcgplayer / 2.83 USD 0.82 USD
    Cardmarket 0.5 EUR / 1.44 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine (Choose both if you pay the entwine cost.)