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"Find me cards equivalent to: Roughshod Duo"

Equivalent cards (red, creature, grants trample, boosts power):
1. Roughshod Duo – original.
2. Arrogant Outlaw – not identical, but triggers on specific actions to boost self.
3. Reckless Stormseeker – grants haste and sometimes trample/power boost at night.
4. Emberwilde Captain – boosts for an ability trigger, but not trample.
5. Rubblebelt Rioters – grows for other creatures, similar temporary boost.


Reason: No exact duplicates with expend, but these match color, type, and boost/trample mechanics.

Found Cards

4 Results

Arrogant Outlaw

Emberwilde Captain

Roughshod Duo

Rubblebelt Rioters

Arrogant Outlaw #84 Creature — Vampire Noble

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Arrogant Outlaw's ability cares whether an opponent lost life this turn, not how their life total changed. For example, an opponent who gained 2 life and lost 1 life in the same turn still lost life.
  • Prices

    Seller Price
    Tcgplayer / 0.83 USD 0.15 USD
    Cardmarket 0.19 EUR / 0.46 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.47 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.

    Emberwilde Captain #175 Creature — Djinn Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Emberwilde Captain's last ability triggers once for each player who attacks you, no matter how many creatures they attack with beyond the first.
  • Emberwilde Captain's last ability won't trigger if an opponent attacks only planeswalkers you control and not you.
  • If another player becomes the monarch after Emberwilde Captain's last ability triggers but before it resolves, the ability will resolve as normal. The player who attacked you will be dealt damage, even if that player was the one who became the monarch.
  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • Prices

    Seller Price
    Tcgplayer 1.66 USD / 1.73 USD
    Cardkingdom / 3.99 USD 2.49 USD
    Cardmarket 2.6 EUR / 3.16 EUR
    Manapool / 1.81 USD 1.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.

    Roughshod Duo #150 Creature — Mouse Raccoon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Mouse
  • Raccoon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • A permanent with an ability that triggers whenever you “expend N” will see mana you spent to cast spells the turn it enters, including mana you spent before it entered. For example, if you cast Junkblade Bruiser (a creature with a mana value of 5 and an ability that triggers whenever you expend 4) by paying its full cost of five mana, you’ll already have spent four mana on spells before Junkblade Bruiser enters, and therefore its ability that triggers whenever you expend 4 won’t be able to trigger at all that turn.
  • Abilities that trigger whenever you “expend N” only trigger when you reach that specific amount of mana spent on casting spells that turn. This can only happen once per turn. For example, if you’ve spent three mana on spells so far this turn and you control a permanent with an ability that triggers “whenever you expend 4,” that ability will trigger the next time you spend at least one mana to cast a spell this turn. It won’t trigger again if you spend another four mana to cast spells later in the turn.
  • If the cost to cast a spell is increased, decreased, or changed because of additional or alternative costs, expend counts only the mana you actually spent.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.27 USD
    Cardmarket / 0.1 EUR 0.09 EUR
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

    Rubblebelt Rioters #215 Creature — Human Berserker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • If Rubblebelt Rioters is the only creature you control as its triggered ability resolves, X is equal to its own power. Unless another effect or a +1/+1 counter has raised its power above 0, this won’t have any effect.
  • The value of X is determined only as the triggered ability of Rubblebelt Rioters resolves. Once that happens, the value of X won’t change later in the turn even if the greatest power among creatures you control changes.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.06 EUR / 0.25 EUR
    Manapool / 0.28 USD 0.15 USD
    Tcgplayer / 0.34 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.