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5 Cards Found

AI 🤖 Find me cards equivalent to: Rowan, Scion of War

Equivalent cards to Rowan, Scion of War (Black-Red, cares about life loss):
1. Rakdos, Lord of Riots — Cost reduction based on life loss (damage to opponents).
2. Harsh Mentor — Punishes opponents for activating abilities that aren't mana abilities.
3. Vial Smasher the Fierce — Deals damage whenever you cast your first spell each turn.
4. Chainer, Nightmare Adept — Benefits from creatures dying/discard, enables reanimation.


Reason: These BR cards interact with life loss, damage, or cost reduction, similar to Rowan, Scion of War. None are a perfect match, but offer related mechanics in the same color pair.

Results:

Chainer, Nightmare Adept #289 Legendary Creature — Human Minion

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Minion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Chainer's first ability doesn't change when you can cast the creature card. You can normally only cast it during your turn while the stack is empty, but if the creature card has flash, you can cast it at other times.
  • Chainer's last ability triggers if Chainer enters the battlefield without being cast from your hand.
  • Chainer's last ability triggers if the entering creature was cast from a zone other than your hand, or if it wasn't cast at all and is entering the battlefield from anywhere (including from your hand).
  • If you somehow activate Chainer's first ability more than once during a turn (perhaps because Chainer left the battlefield and returned), you can cast a creature card for each ability's permission. Similarly, if another effect allows you to cast a creature card from your graveyard, you may use that permission and later use Chainer's permission to cast another creature card.
  • You don't choose a creature card to cast while activating or resolving Chainer's first ability. The ability creates a permission for you to cast a creature card from your graveyard later in the turn.
  • Prices

    Seller Price
    Tcgplayer 0.61 USD 0.67 USD 0.71 USD
    Cardmarket 0.35 EUR / 0.51 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.42 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.

    Harsh Mentor #135s Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. Notably, exerting a creature isn't an activated ability.
  • Harsh Mentor's ability doesn't trigger when an opponent activates an ability of a card in hand (such as cycling) or a card in a graveyard (such as embalm), even if that causes a card to be put onto the battlefield.
  • Harsh Mentor's ability resolves before the ability that caused it to trigger.
  • Prices

    Seller Price
    Tcgplayer 5.17 USD
    Cardmarket 1.69 EUR
    Cardkingdom 6.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.

    Rakdos, Lord of Riots #187 Legendary Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • Damage dealt to a player causes that player to lose that much life.
  • If an opponent lost life and subsequently lost the game, Rakdos's first ability is satisfied, and its last ability counts that loss of life.
  • If there are additional costs to cast a creature spell, such as a kicker cost or the commander tax, apply those increases before applying cost reductions.
  • Rakdos can be put onto the battlefield by another spell or ability even if no opponent has lost life that turn.
  • Rakdos's last ability can't reduce the colored mana requirement of a creature spell you cast.
  • Rakdos's last ability cares about the total life lost, not necessarily what an opponent's life total is compared to what it was at the beginning of the turn. For example, if an opponent loses 5 life and then gains 10 life in a turn, creature spells you cast will cost {5} less to cast.
  • Rakdos's last ability won't reduce the cost to cast Rakdos itself. It applies only to creature spells you cast once Rakdos is on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 1.38 USD / 10.24 USD
    Cardmarket 0.96 EUR / 7.79 EUR
    Cardkingdom 0.99 USD / 6.99 USD
    Cardsphere 1.53 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.

    Rowan, Scion of War #211p Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • Rowan's activated ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that cost.
  • Rowan's activated ability counts the total amount of life you lost without taking into account any life you gained during that turn. For example, if you gained 3 life and lost 3 life earlier in the turn, the cost of black and/or red spells you cast this turn will be reduced by {3}.
  • Rowan's activated ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay.
  • The value of X is determined only once, at the time Rowan, Scion of War's activated ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.99 USD / 1.47 USD
    Cardmarket 1.06 EUR / 1.66 EUR
    Cardkingdom 1.29 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace : Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.

    Vial Smasher the Fierce #1202 Legendary Creature — Goblin Berserker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • Vial Smasher the Fierce is banned as a commander in Duel Commander format, but it may be part of your deck.
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • The opponent to be dealt damage is chosen at random while the triggered ability is resolving. After that opponent is chosen, you choose whether damage will be dealt to that player or to a planeswalker they control, and if so, which planeswalker. No player may take any actions between the damage recipient being chosen and the damage being dealt.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • Vial Smasher has to be on the battlefield at the moment you cast your first spell. If that spell causes Vial Smasher to leave the battlefield as an additional cost to cast it, Vial Smasher's ability can't trigger. If that spell is Vial Smasher itself, Vial Smasher's ability can't trigger.
  • Vial Smasher's triggered ability resolves before the spell that caused it to trigger. If Vial Smasher's ability resolves and the spell that caused it to trigger has been countered, use that spell's mana value as it last existed on the stack to determine how much damage is dealt.
  • Vial Smasher's triggered ability triggers when you cast your first spell each turn, regardless of whose turn it is.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Tcgplayer 17.84 USD / 22.27 USD
    Cardmarket 15.15 EUR / 14.88 EUR
    Cardkingdom 11.99 USD / 17.99 USD
    Cardsphere 17.55 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)

    Chainer, Nightmare Adept Legendary Creature — Human Minion Normal - ~$2.12

    Harsh Mentor Creature — Human Cleric Normal - ~$5

    Rakdos, Lord of Riots Legendary Creature — Demon Normal - ~$4.65

    Rowan, Scion of War Legendary Creature — Human Wizard Normal - ~$2.89

    Vial Smasher the Fierce Legendary Creature — Goblin Berserker Normal - ~$13.43

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