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"Find me cards equivalent to: Runed Halo"

Equivalent cards to Runed Halo (White enchantments granting protection from specific cards) are rare, but here are a few with similar effects in white:
1. Leyline of Sanctity - Enchantment, gives you hexproof, so you can't be targeted by opponents.
2. Nevermore - Enchantment, prevents the named card from being cast.
3. Meddling Mage (not an enchantment, but functions similarly, as a creature).
4. Ivory Mask - Enchantment, gives you hexproof.


Reason: There are no other white enchantments that allow you to pick a named card and grant you protection specifically from it, but these are the closest functional equivalents.

Found Cards

5 Results

Ivory Mask

Leyline of Sanctity

Meddling Mage

Nevermore

Runed Halo

Ivory Mask #27 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.86 USD / 3.29 USD
    Cardmarket / 1.93 EUR 0.48 EUR
    Manapool 0.41 USD
    Cardkingdom / 6.99 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You have shroud. (You can't be the target of spells or abilities.)

    Leyline of Sanctity #26 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.69 USD
    Tcgplayer / 0.82 USD 0.51 USD
    Cardmarket / 1.86 EUR 0.46 EUR
    Manapool / 1.03 USD 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

    Meddling Mage #3 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No one can cast spells or activate abilities between the time a card is named and the time that Meddling Mage's ability begins to apply.
  • Spells with the chosen name that somehow happen to already be on the stack when Meddling Mage enters the battlefield aren't affected by Meddling Mage's ability.
  • Prices

    Seller Price
    Tcgplayer 68.7 USD
    Manapool 44.15 USD
    Cardkingdom 69.99 USD
    Cardmarket 21.76 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Nevermore #25 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card).
  • No one can cast spells or activate abilities between the time a card is named and the time that Nevermore's ability starts to work.
  • Spells with the chosen name that somehow happen to already be on the stack when Nevermore enters are not affected by Nevermore's ability.
  • The named card can be cast again once Nevermore leaves the battlefield.
  • You can name either half of a split card, but not both. If you do so, that half (and both halves, if the split card has fuse) can't be cast. The other half is unaffected.
  • If you name one of the faces of a modal double-faced card, players may still play the face you didn't name. (Players can never cast the back face of a transforming double-faced card)
  • Prices

    Seller Price
    Manapool 0.36 USD / 1.66 USD
    Cardmarket / 2.7 EUR 0.61 EUR
    Tcgplayer 0.88 USD / 4.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Runed Halo #21 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Runed Halo can't protect you from tokens unless those tokens have the same name as the card name you choose.
  • Some cards can have alternative names, such as split cards, adventurer cards, double-faced cards, and so on. You may choose one of the two names the card can have; Runed Halo won't protect you from the other name.
  • Prices

    Seller Price
    Cardmarket / 3.2 EUR 0.34 EUR
    Cardkingdom 0.49 USD / 1.49 USD
    Manapool 0.15 USD / 1.99 USD
    Tcgplayer / 1.33 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)