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"Find me cards equivalent to: Rural Recruit"

Equivalent green cards to Rural Recruit are:
1. Wolfcaller's Howl (also creates green tokens, but is not a creature)
2. Jadelight Ranger (creature with enters-the-battlefield value, different effect)
3. Avenger of Zendikar (creates green tokens but is much stronger and more expensive)
4. Fertilid (creature, creates ramp via counters, not tokens)
5. Blade Splicer (closest in function, but produces a 3/3 Golem, not green or a Human Peasant)

There is no exact match in green for a Human Peasant with training and the same token creation; the closest mechanically is Avenger of Zendikar for green token creation, but none share all key traits. Rural Recruit is unique with training and a 3/1 green Boar token.

Found Cards

6 Results

Avenger of Zendikar

Blade Splicer

Fertilid

Jadelight Ranger

Rural Recruit

Wolfcaller's Howl

Avenger of Zendikar #98 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool 0.31 USD
    Tcgplayer 0.41 USD
    Cardmarket 0.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1counteron each Plant creature you control.

    Blade Splicer #4 Creature — Phyrexian Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 0.64 USD
    Cardkingdom / 0.99 USD 0.79 USD
    Cardmarket / 0.83 EUR 0.28 EUR
    Manapool 0.15 USD / 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.

    Fertilid #199 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the targeted player doesn't need to find a basic land card if they don't want to, that player must shuffle their library.
  • Prices

    Seller Price
    Manapool / 0.39 USD 0.18 USD
    Tcgplayer / 0.59 USD 0.17 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Cardmarket / 0.59 EUR 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with two +1/+1 counters on it. , Remove a +1/+1counterfrom this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

    Jadelight Ranger #136 Creature — Merfolk Scout Ranger

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Scout
  • Ranger
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Explore

    Rules

  • If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
  • If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature you control explores" trigger if appropriate.
  • If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
  • If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
  • If you reveal a nonland card the first time Jadelight Ranger explores and leave it on top of your library, you'll reveal the same card the second time it explores. If you don't pretend to be surprised, you'll hurt Jadelight Ranger's feelings.
  • In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
  • Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
  • Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.49 USD
    Cardmarket 0.27 EUR / 0.82 EUR
    Manapool 0.22 USD / 0.65 USD
    Tcgplayer 0.44 USD / 0.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1counteron this creature, then put the card back or put it into your graveyard. Then repeat this process.)

    Rural Recruit #216 Creature — Human Peasant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Peasant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Training

    Rules

  • A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.
  • Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer / 0.03 USD 0.07 USD
    Cardmarket 0.02 EUR / 0.03 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Training (Whenever this creature attacks with another creature with greater power, put a +1/+1counteron this creature.) When this creature enters, create a 3/1 green Boar creature token.

    Wolfcaller's Howl #52 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Use the number of opponents who have four or more cards in hand as the ability resolves to determine the value of X.
  • Prices

    Seller Price
    Tcgplayer 1.26 USD
    Cardmarket 0.99 EUR / 0.19 EUR
    Cardkingdom 3.49 USD
    Manapool 0.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.