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"Find me cards equivalent to: Ruxa, Patient Professor"

Equivalent cards to Ruxa, Patient Professor in green (G) with a similar focus on vanilla creatures or graveyard recursion are:

  • Vanquisher's Banner (gives bonuses to a creature type, not just vanilla, and draws cards)
  • Eternal Witness (green creature that returns any card from graveyard to hand)
  • Ayula, Queen Among Bears (bear lord, but cares about Bears, not just vanilla)
  • Genesis (recurs creatures from graveyard to hand, green)
  • Vanilla Hero (custom/unstable example: not a real card, for illustration)
  • Ancient Greenwarden (interacts with lands, not vanilla creatures)
  • Goreclaw, Terror of Qal Sisma (green legendary that boosts big creatures)

Closest actual equivalents by function:

  • Eternal Witness—recursion, green.
  • Ayula, Queen Among Bears—bear tribal, green.


Reason: No other card matches all Ruxa's abilities (vanilla-matters, recursion, global buff), but Eternal Witness is very close for recursion, and Ayula is closest for bear synergy.

Found Cards

7 Results

Ancient Greenwarden

Ayula, Queen Among Bears

Eternal Witness

Genesis

Goreclaw, Terror of Qal Sisma

Ruxa, Patient Professor

Vanquisher's Banner

Ancient Greenwarden #186 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 5/7
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reach

    Rules

  • An ability that triggers whenever you play a land won't trigger an additional time.
  • Ancient Greenwarden allows you to play a modal double-faced card's land face, but not a nonland face.
  • Ancient Greenwarden doesn't allow you to activate abilities (such as cycling) of land cards in your graveyard.
  • Ancient Greenwarden doesn't change the times when you can play those lands. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.
  • Ancient Greenwarden's effect doesn't copy the triggered ability; it causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
  • Ancient Greenwarden's third ability affects a land's own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that land enters the battlefield, such as landfall abilities. Such triggered abilities start with "when" or "whenever."
  • If a land entering the battlefield at the same time as Ancient Greenwarden (including Ancient Greenwarden itself if an effect causes it to be a land) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • If you control two Ancient Greenwardens, a land entering the battlefield causes abilities to trigger three times, not four. A third Ancient Greenwarden causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.
  • Look at each permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Ashaya, Soul of the Wild, a nontoken creature entering the battlefield will cause any appropriate abilities to trigger an additional time.
  • Replacement effects are unaffected by Ancient Greenwarden's third ability. This includes any abilities that apply "as [this land] enters the battlefield" and any ability that says the land enters the battlefield with counters.
  • The trigger event doesn't have to specifically refer to "lands." For example, an ability that triggers "whenever a creature enters the battlefield under your control" would trigger twice if the entering land is also a creature.
  • Prices

    Seller Price
    Tcgplayer 12.97 USD
    Manapool 12.36 USD
    Cardkingdom 16.99 USD
    Cardmarket 10.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    Ayula, Queen Among Bears #348 Legendary Creature — Bear

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Bear
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • Either of Ayula's modes can target any Bear you control, not just the Bear that entered the battlefield. Ayula can even be the target of its own ability.
  • For Ayula's second mode, if either target isn't a creature or is otherwise an illegal target as the ability resolves, no creature will deal or be dealt damage.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 1.49 USD
    Cardmarket 0.53 EUR / 0.62 EUR
    Manapool / 1.51 USD 1.52 USD
    Tcgplayer / 1.46 USD 1.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another Bear you control enters, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.

    Eternal Witness #13 aka. E-Wit Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a resolving spell puts Eternal Witness onto the battlefield, Eternal Witness's ability can target that card if it's put into your graveyard as it resolves.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may return target card from your graveyard to your hand.

    Genesis #A73 Creature — Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if this creature is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.

    Goreclaw, Terror of Qal Sisma #1229 Legendary Creature — Bear

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Bear
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Goreclaw's last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won't get either bonus, and a creature you control whose power decreases later in the turn won't lose either bonus.
  • If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw's last ability.
  • If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren't considered when determining whether Goreclaw reduces that spell's cost. Similarly, effects that will raise the creature's power once it has entered the battlefield won't apply.
  • Prices

    Seller Price
    Cardmarket / 17.85 EUR 14.41 EUR
    Manapool 20.62 USD / 26.08 USD
    Cardkingdom 19.99 USD / 27.99 USD
    Tcgplayer / 26.29 USD 19.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

    Ruxa, Patient Professor #66 Legendary Creature — Bear Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Bear
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature or creature card with no abilities is one with no rules text at all. This includes true vanilla creatures (including Grizzly Bears, Runeclaw Bear, Bear Cub, and other adorable bear students), face-down creatures, many tokens, and creatures that have lost their abilities. Abilities that function only in zones other than the battlefield count. For example, a creature with cycling {2} is not a creature with no abilities.
  • Auras and Equipment that grant abilities will use the words "gains" or "has," and they'll list a keyword ability or an ability in quotation marks. A creature with no abilities affected by such an Aura or Equipment would no longer get the +1/+1 bonus or be able to assign combat damage as though it weren't blocked. If the Aura or Equipment does not give the creature any abilities, the creature will continue to benefit from Ruxa's last two abilities.
  • For each attacking creature you control with no abilities, you decide whether it will assign combat damage to the blocking creatures or if it will assign combat damage to the player or planeswalker it's attacking. You can't split damage assignment between them. You make this decision individually for each qualifying creature just before it deals combat damage.
  • Notably, neither of Ruxa's last two abilities give any creatures an ability.
  • Prices

    Seller Price
    Tcgplayer 4.12 USD
    Manapool 4.2 USD
    Cardkingdom 5.99 USD
    Cardmarket 3.88 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.

    Vanquisher's Banner #289 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The choice of creature type is made as Vanquisher's Banner enters the battlefield. Players can't respond to this choice. The bonus starts applying immediately.
  • The last ability of Vanquisher's Banner resolves before the spell that caused it to trigger. The ability will resolve even if the creature spell is countered.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature you control of the chosen type may become lethal if Vanquisher's Banner leaves the battlefield during that turn.
  • The choice of creature type is made as Vanquisher's Banner enters the battlefield. Players can't respond to this choice. The bonus starts applying immediately.
  • The last ability of Vanquisher's Banner resolves before the spell that caused it to trigger. The ability will resolve even if the creature spell is countered.
  • To choose a creature type, you must choose an existing creature type, such as Fungus or Sliver. You can't choose multiple creature types, such as Fungus Sliver. Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.
  • Prices

    Seller Price
    Cardmarket 4.83 EUR / 3.9 EUR
    Manapool 4.27 USD
    Cardkingdom 6.49 USD
    Tcgplayer 4.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.