Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: S.H.I.E.L.D. Spy Kit"

Equivalent cards to S.H.I.E.L.D. Spy Kit (White, Artifact — Equipment, +1/+1, attack triggers, scry):
1. Inquisitor's Flail — White, boosts attacking creature, attack-related trigger.
2. Haunted Cloak — White, attack utility (vigilance, haste, trample).
3. Heraldic Banner — White, boosts creatures, though set-wide.
4. Seraphic Greatsword — White, buffs attacker, attack-based bonus.

None are an exact match, but all are White or colorless Equipment with a focus on attacking or scry/utility when attacking. Your searched card: S.H.I.E.L.D. Spy Kit.

Found Cards

5 Results

Haunted Cloak

Heraldic Banner

Inquisitor's Flail

S.H.I.E.L.D. Spy Kit

Seraphic Greatsword

Haunted Cloak #257 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Haunted Cloak to allow two new creatures to attack in the same turn.
  • Prices

    Seller Price
    Tcgplayer / 2.13 USD 0.34 USD
    Cardmarket / 1.15 EUR 0.17 EUR
    Manapool 0.15 USD / 1.52 USD
    Cardkingdom / 2.99 USD 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has vigilance, trample, and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Heraldic Banner #267 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is somehow no chosen color, Heraldic Banner's static ability has no effect, and its mana ability produces no mana if you activate it. Colorless creatures won't get +1/+0, and you won't add {C}.
  • You must choose white, blue, black, red, or green for Heraldic Banner's ability. You can't choose "multicolor," "gold," or "colorless."
  • Prices

    Seller Price
    Cardmarket 0.36 EUR
    Tcgplayer 0.32 USD
    Manapool 0.28 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. : Add one mana of the chosen color.

    Inquisitor's Flail #227 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double Equip

    Rules

  • If a creature is equipped with a second Inquisitor’s Flail, combat damage dealt by and dealt to that creature will be multiplied by four. A third Inquisitor’s Flail would multiply the combat damage by eight, and so on.
  • If you divide the combat damage dealt by the equipped creature, perhaps because the creature has trample or is dealing combat damage to multiple creatures, you’ll divide the original amount and then double the results. For example, if a 5/5 creature with trample is blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then doubled to 4 and 6 damage, respectively. You can’t double the damage to 10 first and then assign 2 to the creature and 8 to the player.
  • Prices

    Seller Price
    Tcgplayer / 8.66 USD 1.39 USD
    Cardkingdom 1.29 USD / 10.99 USD
    Manapool / 5.84 USD 1.08 USD
    Cardmarket / 4.27 EUR 0.57 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip

    S.H.I.E.L.D. Spy Kit #36 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip Scry

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.09 EUR 0.06 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.2 USD 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1. Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Seraphic Greatsword #624 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Although the Angel token created by the triggered ability is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).
  • Once the triggered ability triggers, it doesn't matter what happens to players' life totals before the ability resolves. You'll create an Angel token even if the player the equipped creature attacked doesn't have the most life as the ability resolves.
  • Seraphic Greatsword's triggered ability won't trigger if the equipped creature attacks a planeswalker controlled by the player with the most life.
  • Prices

    Seller Price
    Manapool 1.41 USD / 5.19 USD
    Cardmarket 1.78 EUR / 1.65 EUR
    Cardkingdom 1.29 USD / 4.99 USD
    Tcgplayer 1.76 USD / 3.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip