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"Find me cards equivalent to: Safe Passage"

Equivalent cards (all white instants that prevent damage):
1. Safe Passage
2. Hallow (prevents all damage from one source and you gain life)
3. Holy Day (all combat damage is prevented; doesn't stop noncombat)
4. Comeuppance (prevents all damage, reflects to opponents, but higher mana cost)
5. Dawn Charm (prevents all combat damage this turn)


Reason: All cards above are white instants that prevent damage in a similar way, but none match Safe Passage exactly for all damage to you and your creatures. Safe Passage is the closest to its own effect.

Found Cards

5 Results

Comeuppance

Dawn Charm

Hallow

Holy Day

Safe Passage

Comeuppance #1 Instant

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Comeuppance's effect is not a redirection effect. If it prevents damage, Comeuppance (not the original source) deals damage to the permanent or player as part of that prevention effect. Comeuppance is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don't affect the new damage. The new damage is not combat damage, even if the prevented damage was.
  • Prices

    Seller Price
    Manapool 5.47 USD / 6.46 USD
    Cardkingdom / 9.99 USD 4.99 USD
    Cardmarket 2.16 EUR / 4.77 EUR
    Tcgplayer / 7.17 USD 4.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

    Dawn Charm #13 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Regenerate

    Rules

  • Dawn Charm's third mode can target a spell that has multiple targets, as long as at least one of those targets is you.
  • Prices

    Seller Price
    Manapool 0.6 USD / 10.42 USD
    Tcgplayer / 6.88 USD 2.47 USD
    Cardkingdom / 5.99 USD 1.79 USD
    Cardmarket / 2.94 EUR 0.76 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. •Countertarget spell that targets you.

    Hallow #4 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.49 USD / 7.35 USD
    Cardkingdom / 7.99 USD 0.59 USD
    Cardmarket 0.3 EUR / 1.85 EUR
    Manapool 0.34 USD / 8.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.

    Holy Day #23 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 0.39 USD
    Manapool 0.15 USD
    Tcgplayer 0.27 USD / 4.95 USD
    Cardmarket / 1.06 EUR 0.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all combat damage that would be dealt this turn.

    Safe Passage #26 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Safe Passage doesn’t prevent damage that would be dealt to planeswalkers you control.
  • Safe Passage has no effect on damage that’s already been dealt.
  • Safe Passage prevents all damage, not just combat damage, that would be dealt to you and creatures you control this turn.
  • Safe Passage will prevent damage dealt to creatures that weren’t on the battlefield at the time it resolved.
  • Prices

    Seller Price
    Cardmarket 0.15 EUR / 1.13 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.29 USD 0.15 USD
    Tcgplayer / 0.35 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt to you and creatures you control this turn.