cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Saheeli's Directive"

Equivalent cards to Saheeli's Directive (red sorcery, artifact-focused, variable X, big payoff) in red:
1. Indomitable Creativity

  • Sorcery, X cost, red. Destroys artifacts/creatures, reveals until you hit that many artifacts/creatures, puts them onto battlefield.

  • Reason: Big red, variable X, artifact payoff.
    2. Trash for Treasure
  • Sorcery, red. Sac an artifact, return another artifact from graveyard to battlefield.

  • Reason: Artifact-focused red sorcery, direct artifact cheat.
    3. Reckless Handling
  • Sorcery, red. Looks for an artifact in your library, puts in hand, random discard.

  • Reason: Red sorcery, digs for artifact.

None offer both a variable X and hard artifact cheating, but Indomitable Creativity is closest in effect and function.
Examples:

  • Saheeli's Directive
  • Indomitable Creativity
  • Trash for Treasure
Found Cards

4 Results

Indomitable Creativity

Reckless Handling

Saheeli's Directive

Trash for Treasure

Indomitable Creativity #72 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All of the exiled cards are put onto the battlefield at the same time.
  • If a player controls no permanents destroyed this way, that player reveals no cards from their library and doesn't shuffle it.
  • If a player's library no longer contains an artifact or creature card when instructed to reveal cards, that player reveals the entire library, exiles no cards, and then shuffles it.
  • If an artifact or creature is targeted but not destroyed (perhaps because it gained indestructible or became an illegal target), it doesn't count as one of the artifacts or creatures destroyed this way. An artifact or creature that's destroyed but put into a zone other than a graveyard (for example, due to the effect of Rest in Peace) does count.
  • While revealing cards, a player stops as soon as they reveal a card that's an artifact or a creature (or both). That player doesn't choose one type.
  • Prices

    Seller Price
    Tcgplayer 15.77 USD
    Cardkingdom 22.99 USD
    Manapool 15.68 USD
    Cardmarket 16.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, thenshuffle

    Reckless Handling #19 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can't do anything between putting the artifact card you found in your hand and discarding. You may end up discarding that card. But hey, if you do, 2 damage!
  • You discard a card at random even if you didn't find an artifact card in your library.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.69 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.2 EUR / 0.33 EUR
    Tcgplayer 0.31 USD / 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for an artifact card, reveal it, put it into your hand, shuffle, thendiscarda card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.

    Saheeli's Directive #70675 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Improvise

    Rules

  • All of the artifacts put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they'll see each other.
  • Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
  • If a card in your library has {X} in its mana cost, X is considered to be 0.
  • If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
  • Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
  • Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
  • Improvise doesn't change a spell's mana cost or mana value.
  • Saheeli's Directive considers the individual mana values of the artifact cards you reveal. The sum of their mana values may be greater than X.
  • Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
  • When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Saheeli's Directive and choose X to be 3, the total cost is {3}{R}{R}{R}. If you tap two artifacts, you'll have to pay {1}{R}{R}{R}.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Improvise (Each artifact you tap after you're done activating mana abilities pays for .) Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

    Trash for Treasure #136 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The artifact that you sacrifice is sacrificed after determining the total cost to cast Trash for Treasure. Its abilities may affect that cost.
  • Trash for Treasure can't target the artifact that you sacrifice to pay its additional cost.
  • You can't sacrifice an artifact to generate mana to pay towards Trash for Treasure's cost and also to pay its additional cost.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Manapool 0.97 USD
    Cardmarket 0.71 EUR
    Tcgplayer 1.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificean artifact. Return target artifact card from your graveyard to the battlefield.