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"Find me cards equivalent to: Saiba Cryptomancer"

Cards similar to Saiba Cryptomancer (blue, flash, and/or hexproof, sometimes with counter or Ninja themes):
1. Spectral Adversary – Blue, creature, flash, can put +1/+1 counters.
2. Slitherwisp – Blue/Black, creature, flash, cares about flash, not Ninja.
3. Stormscape Familiar – Blue, creature, doesn't have flash/hexproof but is a small blue creature.
4. Mistblade Shinobi – Blue, Ninja, but lacks flash or hexproof.
5. Invisible Stalker – Blue, hexproof, but unblockable instead of flash.
6. Aether Channeler – Blue, versatile creature, doesn't have hexproof or flash.

No direct equivalents to Saiba Cryptomancer, but these are the closest blue creatures with flash, hexproof, or a Ninja theme.

Found Cards

7 Results

Aether Channeler

Invisible Stalker

Mistblade Shinobi

Saiba Cryptomancer

Slitherwisp

Spectral Adversary

Stormscape Familiar

Aether Channeler #42s Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.07 USD
    Cardkingdom 2.29 USD
    Cardmarket 2.12 EUR
    Manapool 1.21 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

    Invisible Stalker #17 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked.

    Mistblade Shinobi #20 Creature — Human Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ninjutsu

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 1.71 USD
    Tcgplayer 3.35 USD
    Cardkingdom 1.79 USD
    Cardmarket 1.45 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.

    Saiba Cryptomancer #76 Creature — Moonfolk Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Moonfolk
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Backup Flash Hexproof

    Rules

  • Backup confers only abilities that are actually printed below it. Any abilities that are gained by the permanent are ignored, including abilities gained due to a resolving spell or ability or copy effects.
  • If a backup ability causes another creature to gain abilities, the creature with backup will still have those abilities.
  • If a backup ability targets the creature with backup, that creature will get +1/+1 counters, but it won’t gain additional abilities.
  • If a permanent enters the battlefield as a copy of a card with a backup ability or a token is created that is a copy of that card, the order of the printed abilities is maintained.
  • The abilities that backup grants to the target creature are determined only once, at the time the ability triggers. They won’t change if the permanent with backup loses any abilities before the backup ability resolves.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.2 EUR 0.1 EUR
    Tcgplayer 0.29 USD / 0.36 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Backup 1 (When this creature enters, put a +1/+1counteron target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof

    Slitherwisp #208s Creature — Elemental Nightmare

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Nightmare
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If an effect allows you to cast a spell “as though” it has flash, Slitherwisp’s last ability won’t trigger.
  • In a Two-Headed Giant game, Slitherwisp’s last ability causes the opposing team to lose 2 life and you to draw one card.
  • Players can cast spells and activate abilities after the triggered ability resolves but before the spell that caused it to trigger does.
  • Prices

    Seller Price
    Tcgplayer 0.58 USD
    Cardkingdom 0.69 USD
    Cardmarket 0.53 EUR
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.

    Spectral Adversary #77p Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • After you pay the {1}{U} cost one or more times, a second ability triggers and you choose the targets for it. Players may respond to the new ability at that point. As that ability resolves, Spectral Adversary gets its +1/+1 counters and the target permanents phase out.
  • An attacking or blocking creature that phases out is removed from combat.
  • Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire. For example, phasing out Mind Flayer will cause the duration of its continuous effect ("for as long as you control Mind Flayer") to expire.
  • As a permanent phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • If an opponent gains control of one of your permanents, that permanent phases out, and the duration of the control-change effect expires before it phases back in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
  • Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
  • Permanents that are phased out are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
  • Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
  • Prices

    Seller Price
    Manapool 0.5 USD / 0.82 USD
    Tcgplayer 0.45 USD / 1.23 USD
    Cardkingdom 1.29 USD / 1.49 USD
    Cardmarket / 0.88 EUR 1.25 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.

    Stormscape Familiar #32 Creature — Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Can never affect the colored part of the cost.
  • If a spell is both white and black, you pay {1} less, not {2} less.
  • If this card is sacrificed to pay part of a spell’s cost, the cost reduction still applies.
  • The effect is cumulative.
  • The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell’s cost.
  • The lower cost is not optional like with some other cost reducers.
  • This can lower the cost to zero, but not below zero.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 24.99 USD
    Manapool 1.08 USD / 15.18 USD
    Tcgplayer / 29.99 USD 2.37 USD
    Cardmarket 1.16 EUR / 7.89 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying White spells and black spells you cast cost less to cast.