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AI 🤖 Find me cards equivalent to: Sail into the West

Equivalent cards to Sail into the West (blue, draw, discard, instant) include:

  • Compulsive Research (draw 3, discard unless land)
  • Frantic Search (draw 2, discard 2, untap lands)
  • Thirst for Discovery (draw 3, discard 2 unless land)
  • Chart a Course (if you attacked, draw 2, discard 1)

These cards have similar draw-and-discard effects and are all blue.

Results:

Chart a Course #XLN-48 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 0.3 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.28 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw two cards. Thendiscarda card unless you attacked this turn.

    Compulsive Research #14 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The target player can discard either one land card or two cards which may or may not be lands. The player can discard one land and one other card or two land cards if they choose.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD 0.32 USD 0.47 USD
    Cardmarket 0.28 EUR / 0.56 EUR
    Cardkingdom 0.49 USD 0.99 USD 0.79 USD
    Cardsphere 0.36 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player draws three cards. Then that player discards two cards unless theydiscarda land card.

    Frantic Search #1996 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You draw two cards and discard two cards all while Frantic Search is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • You choose which lands to untap as the spell resolves. They aren't targeted, and they don't have to be lands that you control.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw two cards, thendiscardtwo cards. Untap up to three lands.

    Sail into the West #475 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rules

  • Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
  • Each player must vote for one of the available options. They can't abstain.
  • If embark gets more votes or the vote is tied, players decide and announce in turn order, starting with the active player, whether or not they want to discard their hand. Then, all players who chose to do so discard their hands and draw seven cards. Players later in the turn order will know if players before them are discarding, but they don't get to see what those players will discard to help them decide whether to discard themselves.
  • If return gets more votes, first the active player chooses which cards they'll return from their graveyard to their hand, then each other player in turn order does the same, knowing choices made before their choice. Then all those cards are returned from graveyards to hands simultaneously.
  • In the case of non-secret voting, votes are cast in turn order, and each player will know the votes of players who voted beforehand.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
  • Prices

    Seller Price
    Tcgplayer 1.03 USD / 1.28 USD
    Cardkingdom 0.99 USD / 1.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player maydiscardtheir hand and draw seven cards.

    Thirst for Discovery #333 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.32 USD
    Cardmarket 0.25 EUR / 0.5 EUR
    Cardkingdom 0.59 USD / 0.79 USD
    Cardsphere 0.2 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw three cards. Thendiscardtwo cards unless youdiscarda basic land card.

    Chart a Course Sorcery Normal - ~$2.56

    Compulsive Research Sorcery Normal - ~$1.76

    Frantic Search Instant Normal

    Sail into the West Instant Normal - ~$3.06

    Thirst for Discovery Instant Normal - ~$1.95

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