cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Sail into the West"

Equivalent cards (Green, Blue, Instant, graveyard/hand interaction or mass draw, political effect):

  • Sail into the West (reference card)
  • Praetor's Counsel (not instant, similar graveyard to hand, not blue)
  • Mnemonic Deluge (blue, instant, graveyard interaction, but not political)
  • Fact or Fiction (blue, instant, political choice, cards to hand from library)
  • Ecological Appreciation (green, political, but sorcery and tutors from library)
  • Sphinx's Revelation (blue, instant, card draw—not political)
  • Commandeer (blue, instant, not related to graveyard)
  • Replication Technique (blue, mass effect, political but not instant or graveyard)
  • Game Plan (blue, not instant, similar hand refreshing effect)

No cards exactly match Sail into the West as an instant with vote/political effect and graveyard/hand/mass draw interaction in GU. Closest are Fact or Fiction (political instant draw) and Game Plan (mass redraw effect, but not instant).

Reason: GU doesn't have direct equivalents—effects are spread across other color combos or are not instants/political.

Found Cards

9 Results

Commandeer

Ecological Appreciation

Fact or Fiction

Game Plan

Mnemonic Deluge

Praetor's Counsel

Replication Technique

Sail into the West

Sphinx's Revelation

Commandeer #9 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Commandeer resolves, you control the targeted spell. Any instance of "you" in that spell's text now refers to you, "an opponent" refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as "target opponent" or "target creature you control" are now made in reference to you, not the spell's original controller. You may either change those targets to be legal in reference to you, or, if those are the spell's only targets, the spell doesn't resolve for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell's effect calls for.
  • If the targeted spell has a triggered ability that copies it (for example, replicate or storm), the copies will be controlled by the player who cast that spell.
  • If you don't have two cards of the right color in your hand, you can't choose to cast the spell using the alternative cost.
  • If you gain control of an instant or sorcery spell with Commandeer, it will still be put into its owner's graveyard when it resolves.
  • You can't exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.
  • You may change any of the targeted spell's targets. If you change a target, you must choose a legal target for the spell. If you can't, you must leave the target the same (even if that target is now illegal).
  • You may pay the alternative cost rather than the card's mana cost. Any additional costs are paid as normal.
  • If you Commandeer a spell for which buyback has been paid, the card returns to its owner's hand.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD / 4.49 USD
    Tcgplayer 1.59 USD / 3.94 USD
    Cardmarket / 2.28 EUR 1.07 EUR
    Manapool 1.37 USD / 2.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)

    Ecological Appreciation #128 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you find and reveal three cards, two of them will still be shuffled into your library. If you find and reveal one or two cards, no creatures will be put onto the battlefield.
  • Prices

    Seller Price
    Cardmarket / 0.64 EUR 0.54 EUR
    Manapool / 0.52 USD 0.26 USD
    Cardkingdom / 0.99 USD 0.99 USD
    Tcgplayer 0.41 USD / 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards.Shufflethe chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.

    Fact or Fiction #1995 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Piles may be empty.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 4.49 USD
    Cardmarket 4.46 EUR / 4.88 EUR
    Tcgplayer 2.23 USD
    Manapool 2.5 USD / 10.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

    Game Plan #BBD-35 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Assist

    Rules

  • Assist allows another player to pay for any amount of generic mana. If an effect changes the cost of the spell, the amount that player may pay will be more or less than the amount in the spell’s reminder text.
  • If an effect allows a player to cast a spell spending mana “as though it were mana of any color” or “of any type,” that player must still pay for the colored mana in that spell’s total cost. That cost doesn’t become generic.
  • Only the generic mana portion of a spell’s cost can be paid with assist. Any colored mana costs must be paid by the spell’s controller, even if the assisting player paid mana of that color.
  • You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.
  • Prices

    Seller Price
    Tcgplayer 0.74 USD
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Assist (Another player can pay up to of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

    Mnemonic Deluge #86022 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because you're casting the spells during the resolution of Mnemonic Deluge, ignore any timing restrictions based on card type. In other words, you can cast copies of a sorcery card this way.
  • If the card you copy has {X} in its mana cost, you must choose 0 as the value of X when casting the copy without paying its mana cost.
  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast it.
  • You create and cast the copies all during the resolution of Mnemonic Deluge. You can't wait and cast them later. If you don't cast all three copies, the ones you don't cast will cease to exist.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.

    Praetor's Counsel #134 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and then resolve Praetor's Counsel, you have no maximum hand size. However, if those events happened in the opposite order, your maximum hand size would be two.
  • Later effects that modify your maximum hand size, but don't set it to a specific number, will have no effect.
  • Prices

    Seller Price
    Tcgplayer 1.62 USD
    Cardmarket 1.45 EUR / 2.94 EUR
    Cardkingdom 2.99 USD
    Manapool 1.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

    Replication Technique #358 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Demonstrate

    Rules

  • If the spell requires targets, you choose the target of the original spell as you cast it. If you create a copy of the spell, you may choose new targets for the copy as you create that copy. Similarly, the opponent you chose to create a copy may choose new targets for that copy as it’s created. In other words, your opponent will know the targets of your original spell and your copy when choosing the new targets, if any, for their copy.
  • If you cast the spell and choose not to copy it, no opponent will get to copy it either.
  • If you copy a spell with demonstrate, you then immediately choose an opponent. If they copy the spell, it goes on top of the stack.
  • This means that if you cast a spell with demonstrate and both you and an opponent copy it, the opponent’s copy will resolve first, then your copy will resolve, and finally the original spell will resolve.
  • You choose whether to make a copy as the demonstrate ability resolves. This happens before the original spell resolves. Your copy goes on the stack above the original spell.
  • Prices

    Seller Price
    Cardmarket 0.45 EUR / 0.3 EUR
    Tcgplayer 0.94 USD
    Cardkingdom 1.79 USD
    Manapool 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control.

    Sail into the West #475 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
  • Each player must vote for one of the available options. They can't abstain.
  • If embark gets more votes or the vote is tied, players decide and announce in turn order, starting with the active player, whether or not they want to discard their hand. Then, all players who chose to do so discard their hands and draw seven cards. Players later in the turn order will know if players before them are discarding, but they don't get to see what those players will discard to help them decide whether to discard themselves.
  • If return gets more votes, first the active player chooses which cards they'll return from their graveyard to their hand, then each other player in turn order does the same, knowing choices made before their choice. Then all those cards are returned from graveyards to hands simultaneously.
  • In the case of non-secret voting, votes are cast in turn order, and each player will know the votes of players who voted beforehand.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
  • Prices

    Seller Price
    Cardmarket 0.79 EUR
    Cardkingdom / 1.99 USD 1.79 USD
    Tcgplayer / 1.62 USD 1.08 USD
    Manapool 1.29 USD / 1.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player maydiscardtheir hand and draw seven cards.

    Sphinx's Revelation #228 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the value chosen for X is larger than the number of cards left in your library, you'll lose the game the next time state-based actions are performed.
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.99 USD
    Tcgplayer 1.01 USD / 0.81 USD
    Cardmarket / 0.63 EUR 0.43 EUR
    Manapool 0.52 USD / 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You gain X life and draw X cards.