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4 Cards Found

AI 🤖 Find me cards equivalent to: Sandstorm Crasher

Equivalent cards to Sandstorm Crasher (a red creature with dash and haste):
1. Lightning Berserker – Red, dash, similar role as an aggressive attacker.
2. Zurgo Bellstriker – Red, dash, haste, quick aggressive potential.
3. Mardu Scout – Red, dash, two power for aggressive strategies.

All of these share red color identity and dash.

Results:

Lightning Berserker #146 Creature — Human Berserker

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Dash

    Rules

  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
  • If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
  • You don't have to attack with the creature with dash unless another ability says you do.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.37 USD
    Cardmarket 0.26 EUR / 0.59 EUR
    Cardkingdom 0.35 USD / 1.99 USD
    Manapool 0.15 USD / 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +1/+0 until end of turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Mardu Scout #108 Creature — Goblin Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Dash

    Rules

  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won’t have haste and won’t be returned to its owner’s hand.
  • If you choose to pay the dash cost rather than the mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you pay the dash cost to cast a creature spell, that card will be returned to its owner’s hand only if it’s still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
  • You don’t have to attack with the creature with dash unless another ability says you do.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.36 USD
    Cardmarket 0.09 EUR / 0.44 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Sandstorm Crasher #18 Creature — Minotaur Berserker Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Berserker
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Exert Trample

    Rules

  • Any enters abilities of the copied creature will trigger when the token enters. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the copied creature will also work.
  • If an exerted permanent is already untapped during your next untap step (most likely because an effect untapped it), exert's effect preventing it from untapping expires without having done anything.
  • If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token, with the listed exceptions.
  • If the copied creature is copying something else, then the token enters as whatever that creature copied, with the listed exceptions.
  • If you gain control of another player's permanent until end of turn and exert it, and then that player regains control of it, it will untap during that player's untap step.
  • The token created by the reflexive triggered ability copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. If it is a Vehicle, it is not crewed.
  • You can exert Sandstorm Crasher as you declare it as an attacking creature. You can't do so later in combat, and creatures put onto the battlefield attacking can't be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardmarket 0.27 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control.Sacrificethe token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)

    Zurgo Bellstriker #169s Legendary Creature — Orc Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Dash

    Rules

  • Even though both cards portray the same character, Zurgo Bellstriker and Zurgo Helmsmasher have different names. Controlling both of them won't invoke the "legend rule."
  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
  • If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
  • Once Zurgo Bellstriker has legally blocked a creature, raising that creature's power to 2 or greater won't undo the block.
  • You don't have to attack with the creature with dash unless another ability says you do.
  • Prices

    Seller Price
    Tcgplayer 2.84 USD
    Cardmarket 2.41 EUR / 3.6 EUR
    Cardkingdom 7.99 USD
    Manapool 3.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Zurgo can't block creatures with power 2 or greater. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Lightning Berserker Creature — Human Berserker Normal - ~$0.52

    Mardu Scout Creature — Goblin Scout Normal - ~$0.28

    Sandstorm Crasher Creature — Minotaur Berserker Wizard Normal - ~$0.29

    Zurgo Bellstriker Legendary Creature — Orc Warrior Normal - ~$3.97

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