cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

6 Cards Found

AI 🤖 Find me cards equivalent to: Sarevok's Tome

Equivalent cards to Sarevok's Tome (colorless, exiling cards for card advantage):
1. Mazemind Tome – Draws cards over time with counters.
2. Tome of Legends – Card draw from attack/cast triggers.
3. Tome of the Guildpact – Card draw on multicolored spell casts.
4. Arcane Encyclopedia – Pay mana to draw a card.
5. Jayemdae Tome – Pay mana to draw a card.


Reason: All are colorless artifacts useful for card draw or advantage, like Sarevok's Tome.

Results:

Arcane Encyclopedia #459 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.15 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.2 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Draw a card.

    Jayemdae Tome #231 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.2 USD
    Cardmarket 0.1 EUR / 0.26 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Draw a card.

    Mazemind Tome #82010 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Scry

    Rules

  • If Mazemind Tome leaves the battlefield while its triggered ability is on the stack, you can't exile it from the zone it's put into.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Put a pagecounteron this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) , , Put a pagecounteron this artifact: Draw a card. When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.

    Sarevok's Tome #685 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
  • If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
  • If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
  • If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon.
  • In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
  • Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
  • Similarly, when instructed to venture into Undercity, you can't start a dungeon that isn't Undercity.
  • The initiative is a designation a player can have. A player with the initiative designation is said to "have the initiative." The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
  • There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
  • You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren't in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can't start Undercity.
  • Prices

    Seller Price
    Tcgplayer 1.35 USD
    Cardmarket 1.19 EUR
    Cardkingdom 2.29 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, you take the initiative. : Add . If you have the initiative, add instead. , : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.

    Tome of Legends #246 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control another player's commander, you won't put a page counter on Tome of Legends when you attack with that creature. Similarly, if another player controls your commander, you'll still put a page counter on Tome of Legends if it attacks. (Perhaps the page is about your commander's shocking betrayal.)
  • Prices

    Seller Price
    Tcgplayer 0.27 USD
    Cardmarket 0.49 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.35 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters with a pagecounteron it. Whenever your commander enters or attacks, put a pagecounteron this artifact. , , Remove a pagecounterfrom this artifact: Draw a card.

    Tome of the Guildpact #242 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Tome of the Guildpact’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Tcgplayer 0.55 USD / 3.66 USD
    Cardmarket 0.51 EUR / 1.84 EUR
    Cardkingdom 1.49 USD / 2.49 USD
    Cardsphere 0.71 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a multicolored spell, draw a card. : Add one mana of any color.

    Arcane Encyclopedia Artifact Normal - ~$2.52

    Jayemdae Tome Artifact Normal - ~$1.83

    Mazemind Tome Artifact Normal

    Sarevok's Tome Artifact Normal - ~$3.58

    Tome of Legends Artifact Normal - ~$2.62

    Tome of the Guildpact Artifact Normal - ~$2.79

    Podcast 556: Pigs and Slop Pigs, slop and everything else about this week in Magic.
    Against the Odds: Infinite Warp Combo (Standard) What are the odds of warping our way into infinite life, mana, and drain...
    Weekly Update (Oct 05): Why Magic is How it Is in 2025 This week in MTG news: Why Magic is How it Is in 2025.
    Single Scoop: Iron Spider/Fizik is The New Steel Overseer Steel Overseer was great for Affinity of old but thanks to Iron Spider /...