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"Find me cards equivalent to: Satyr Firedancer"

Similar cards to Satyr Firedancer (Red, triggers from noncombat damage, interacts with spells):
1. Guttersnipe – Deals damage to each opponent when you cast an instant or sorcery.
2. Quest for Pure Flame – Red enchantment, doubles damage you deal after quest is completed.
3. Thermo-Alchemist – Deals damage to each opponent when you cast an instant or sorcery.
4. Firebrand Archer – Deals damage to each opponent when you cast a noncreature spell.
5. Chandra's Spitfire – Gets +3/+0 when an opponent is dealt noncombat damage.

None do exactly what Satyr Firedancer does (redirecting spell damage to creatures), but these all synergize with red spells and damage.

Found Cards

6 Results

Chandra's Spitfire

Firebrand Archer

Guttersnipe

Quest for Pure Flame

Satyr Firedancer

Thermo-Alchemist

Chandra's Spitfire #129 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Combat damage is the damage that's dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it's dealt during a combat phase by an attacking or blocking creature.
  • In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Chandra's Spitfire will trigger as many times as there are opponents who were dealt damage.
  • The last ability of Chandra's Spitfire triggers just once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt.
  • Prices

    Seller Price
    Cardkingdom / 2.99 USD 0.35 USD
    Manapool 0.15 USD / 0.5 USD
    Tcgplayer / 1.2 USD 0.11 USD
    Cardmarket / 1.34 EUR 0.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.

    Firebrand Archer #92 Creature — Human Archer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Archer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Firebrand Archer’s ability will resolve before the spell that caused it to trigger. The ability will resolve even if that spell is countered.
  • In a Two-Headed Giant game, Firebrand Archer’s ability causes it to deal a total of 2 damage to the opposing team.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD / 4.99 USD
    Manapool / 2.37 USD 0.15 USD
    Tcgplayer / 6.37 USD 0.22 USD
    Cardmarket / 3.26 EUR 0.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.

    Guttersnipe #2361 Creature — Goblin Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Guttersnipe's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • In a Two-Headed Giant game, Guttersnipe's ability causes the opposing team to lose 4 life.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

    Quest for Pure Flame #144 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Both of Quest for Pure Flame’s abilities interact with any kind of damage, not just combat damage.
  • If a spell causes damage to be dealt, that spell will always identify the source of the damage. In most cases, the source is the spell itself. For example, Lightning Bolt says “Lightning Bolt deals 3 damage to any target.”
  • If a spell or ability divides damage among multiple recipients (such as Arrow Volley Trap does), the damage is divided before Quest for Pure Fire’s effect doubles it. The same is true for combat damage.
  • If an ability causes damage to be dealt, that ability will always identify the source of the damage. The ability itself is never the source. However, the source of the ability is often the source of the damage. For example, Prodigal Pyromancer’s ability says “Prodigal Pyromancer deals 1 damage to any target.”
  • If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target.” Suppose a spell controlled by a player who has activated Quest for Pure Fire’s second ability would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Quest for Pure Fire’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
  • If the source of the damage is a permanent, Quest for Pure Flame checks whether you control that permanent at the time that damage is dealt. If the permanent has left the battlefield by then, its last known information is used. If the source of the damage is a spell, whether you control it is obvious. If the source of the damage is a card in some other zone (such as a cycled Jund Sojourners), Quest for Pure Flame checks whether you’re the card’s owner, rather than whether you’re its controller.
  • If you activate the second ability of more than one Quest for Pure Flame in the same turn, the effects are cumulative. Two such effects will cause damage from sources you control to be multiplied by four; three such effects will cause damage from sources you control to be multiplied by eight.
  • The first ability will trigger multiple times if multiple sources you control deal damage to a single opponent at once, or if a single source you control deals damage to multiple opponents at once.
  • The second ability affects all sources you control that would deal damage to a permanent or player at any point in the rest of the turn.
  • The source of combat damage is the creature that dealt it.
  • When the first ability resolves, you may put just one quest counter on Quest for Pure Flame. It doesn’t matter how much damage the source dealt.
  • Prices

    Seller Price
    Tcgplayer 0.84 USD / 2.94 USD
    Cardkingdom / 4.99 USD 0.35 USD
    Cardmarket / 2.27 EUR 0.51 EUR
    Manapool 0.37 USD / 3.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a source you control deals damage to an opponent, you may put a questcounteron this enchantment. Remove four quest counters from this enchantment andsacrificeit: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

    Satyr Firedancer #108 Enchantment Creature — Satyr

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Satyr
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.81 EUR 0.29 EUR
    Manapool / 0.46 USD 0.23 USD
    Cardkingdom / 1.49 USD 0.49 USD
    Tcgplayer 0.24 USD / 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an instant or sorcery spell you control deals damage to an opponent, this creature deals that much damage to target creature that player controls.

    Thermo-Alchemist #162 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • In a Two-Headed Giant game, Thermo-Alchemist’s activated ability deals 1 damage to each of your opponents, resulting in the opposing team losing 2 life.
  • Thermo-Alchemist’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. Players can cast spells and activate abilities (such as Thermo-Alchemist’s own activated ability) after the triggered ability resolves but before the spell that caused it to trigger does.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.16 USD
    Cardmarket 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender : This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.