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5 Cards Found

AI 🤖 Find me cards equivalent to: Sauron, the Dark Lord

Cards equivalent to Sauron, the Dark Lord (Grixis: blue, black, red, with big impact, often with legendary or game-winning potential):

  • Nicol Bolas, the Ravager / Nicol Bolas, the Arisen (Grixis, impactful, game-changing)
  • Nicol Bolas, Dragon-God (Grixis, powerful planeswalker)
  • Kess, Dissident Mage (Grixis, strong commander, value engine)
  • Crosis, the Purger (Grixis, disruptive, big dragon)
  • Atsushi, the Blazing Sky (red, legendary, big impact)


Reason:
All are legendary Grixis creatures or planeswalkers with high impact and are often build-around cards or top-end threats.

Results:

Atsushi, the Blazing Sky #134 Legendary Creature — Dragon Spirit

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Dragon
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.24 USD / 3.42 USD
    Cardmarket 1.88 EUR / 4 EUR
    Cardkingdom 2.99 USD / 4.99 USD
    Cardsphere 0.84 USD
    Manapool 1.26 USD / 2.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample When Atsushi dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.

    Crosis, the Purger #5 Legendary Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • You choose the color during resolution. This means your opponent does not get to react after knowing the color you chose.
  • Prices

    Seller Price
    Tcgplayer 0.81 USD
    Cardmarket 0.72 EUR
    Cardkingdom 1.29 USD
    Manapool 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Crosis deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and discards all cards of that color.

    Kess, Dissident Mage #1167 aka. Snapcaster Bae Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a sorcery card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
  • If a spell cast this way is put into another zone after it resolves (perhaps because it had buyback), it's considered a new object. If that card later moves to your graveyard, it won't be exiled.
  • If you cast a card from your graveyard using another permission (such as that of flashback), Kess's effect doesn't apply. You can cast another instant or sorcery card from your graveyard.
  • If you cast one instant or sorcery card from your graveyard and then have a new Kess come under your control in the same turn, you may cast another instant or sorcery card from your graveyard that turn.
  • Once you begin to cast the card, losing control of Kess won't affect the spell. You can finish casting it as normal and it will be exiled if it would be put into your graveyard.
  • You must follow the normal timing permissions and restrictions of the card you cast from your graveyard.
  • You must pay the costs to cast that card. If it has an alternative cost, you may cast it for that cost instead.
  • Prices

    Seller Price
    Tcgplayer 10.63 USD / 12.83 USD
    Cardmarket 5.29 EUR / 6.82 EUR
    Cardkingdom 11.99 USD / 15.99 USD
    Cardsphere 8.81 USD
    Manapool 15.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

    Nicol Bolas, Dragon-God #522 Legendary Planeswalker — Bolas

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Bolas
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After you draw a card as Nicol Bolas's first loyalty ability resolves, the next opponent in turn order (or, if it's somehow an opponent's turn, that opponent) chooses a permanent they control or chooses a card in hand without revealing that card. Then each other opponent in turn order does the same, knowing the choices made before them. Finally, all of the chosen permanents and cards are exiled simultaneously.
  • If a loyalty ability of a planeswalker references the card it's printed on by name, treat Nicol Bolas's instance of that ability as though it referenced Nicol Bolas, Dragon-God by name instead. For instance, if Ral Zarek is on the battlefield, Nicol Bolas deals the damage if you activate the second ability he gained from Ral.
  • If an ability of a planeswalker exiles cards and another loyalty ability of that planeswalker references the exiled cards, those abilities are linked. If Nicol Bolas gains both abilities from the same planeswalker, the instances he has are similarly linked. Cards exiled by any other abilities Nicol Bolas has (such as his own first loyalty ability) won't be seen by those linked abilities.
  • If any abilities trigger as you draw a card while resolving Nicol Bolas's first loyalty ability, those abilities don't resolve until after your opponents have exiled a card or permanent.
  • In a Two-Headed Giant game, if one player on a team loses the game, the entire team loses the game, even if the other player controls a legendary creature or planeswalker.
  • Nicol Bolas doesn't gain any static or triggered abilities of other planeswalkers or any activated abilities they may have that aren't loyalty abilities.
  • Nicol Bolas doesn't remove loyalty abilities from the other planeswalkers.
  • While Nicol Bolas may end up with an astonishing number of loyalty abilities, you can still activate only one loyalty ability of Nicol Bolas, Dragon-God during each of your turns.
  • Prices

    Seller Price
    Tcgplayer 5.22 USD
    Cardmarket 6.08 EUR
    Cardkingdom 7.49 USD
    Manapool 5.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield.
    +1 You draw a card. Each opponent exiles a card from their hand or a permanent they control.
    −3Destroytarget creature or planeswalker.
    −8 Each opponent who doesn't control a legendary creature or planeswalker loses the game.

    Sauron, the Dark Lord #329 Legendary Creature — Avatar Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 7/6
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass Ward

    Rules

  • Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
  • Each time the Ring tempts you, you must choose a creature if you control one.
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
  • If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
  • To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
  • Prices

    Seller Price
    Tcgplayer 7.02 USD / 11.21 USD
    Cardmarket 7.17 EUR / 11.76 EUR
    Cardkingdom 11.99 USD
    Cardsphere 6.32 USD
    Manapool 8.19 USD / 11.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you maydiscardyour hand. If you do, draw four cards.

    Atsushi, the Blazing Sky Legendary Creature — Dragon Spirit Normal - ~$2.54

    Crosis, the Purger Legendary Creature — Dragon Normal - ~$0.82

    Kess, Dissident Mage Legendary Creature — Human Wizard Normal - ~$10.97

    Nicol Bolas, Dragon-God Legendary Planeswalker — Bolas Normal - ~$5.97

    Sauron, the Dark Lord Legendary Creature — Avatar Horror Normal - ~$9.4

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