🤖 ManaHive AI
"Find me cards equivalent to: Savage Packmate"
Cards equivalent to Savage Packmate with similar type, color, and text:
1. Immerwolf — Creature — Wolf, colors G/R, gives other Wolf and Werewolf creatures +1/+0 and has trample.
2. Krallenhorde Howler — Creature — Werewolf, color G, gives cost reduction to creatures, nightbound ability.
3. Geier Reach Bandit // Vildin-Pack Alpha — Creature — Human Rogue Werewolf // Werewolf, color R, flips to give other Werewolves haste.
4. Instigator Gang // Wildblood Pack — Creature — Human Werewolf // Werewolf, color R, grants +1/+0 to attacking creatures, trample on flip.
Savage Packmate is unique in combining team pump (+1/+0), trample, and nightbound, but Immerwolf and others are close in effect for the tribe.
Found Cards
3 Results
Vildin-Pack Alpha
Immerwolf
Wildblood Pack
Geier Reach Bandit (Geier Reach Bandit // Vildin-Pack Alpha) #159 Creature — Human Rogue Werewolf
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | 3/2 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Transform |
| Rank: | |
| Saltiness: | |
| Tokens: |
Abilities/Keywords
Haste
Transform
Rules
Text
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.Vildin-Pack Alpha (Geier Reach Bandit // Vildin-Pack Alpha) #159 Creature — Werewolf
Info
| Color: | |
| Identifies: | |
| Cost: | |
| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | 4/3 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Transform |
| Rank: | |
| Saltiness: | |
| Tokens: |
Abilities/Keywords
Haste
Transform
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.Immerwolf #809 Creature — Wolf
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | 2/2 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Intimidate
Transform
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.Instigator Gang (Instigator Gang // Wildblood Pack) #149 Creature — Human Werewolf
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 4 |
| Power/Toughness: | 2/3 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Transform |
| Rank: | |
| Saltiness: | |
| Tokens: |
Abilities/Keywords
Trample
Transform
Rules
Text
Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.Wildblood Pack (Instigator Gang // Wildblood Pack) #149 Creature — Werewolf
Info
| Color: | |
| Identifies: | |
| Cost: | |
| Rarity: | Rare |
| Converted Cost: | 4 |
| Power/Toughness: | 5/5 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Transform |
| Rank: | |
| Saltiness: | |
| Tokens: |
Abilities/Keywords
Trample
Transform
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage