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"Find me cards equivalent to: Savage Smash"

Equivalent cards to Savage Smash (Sorcery, Gruul: green/red, fight with +2/+2):
1. Arni Slays the Troll (GR Saga) — Chapter I: target creature you control fights up to one target you don’t control.
2. Domri’s Ambush (GR Sorcery) — Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to another creature or planeswalker.
3. Pit Fight (GR Instant) — Target creature you control fights another creature (no pump, but same colors and effect).
4. Collision // Colossus (GR Split) — Colossus: +4/+2 trample until end of turn (no fight, but similar buff).

Closest:
Domri’s Ambush is most similar: pumps and fights in Gruul colors.

Reason: Same card colors, sorcery speed, stat boost, and fight effect.

Found Cards

4 Results

Arni Slays the Troll

Collision

Pit Fight

Savage Smash

Arni Slays the Troll #201 Enchantment — Saga

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
  • Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
  • For the chapter I ability, if either target is an illegal target as that ability resolves, neither creature will deal or be dealt damage.
  • For the chapter III ability, use the greatest power among creatures you control as the ability resolves to determine how much life you will gain. If you control no creatures at that time, or if all creatures you control have power 0 or less, you won’t gain any life.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • If you choose no targets for the chapter II ability, you’ll simply add {R} as the ability resolves. However, if you do choose a target creature you control, and that creature is an illegal target as the ability resolves, the ability won’t resolve. You won’t add {R} in that case.
  • Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
  • Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
  • The chapter II ability isn’t a mana ability. It uses the stack and can be responded to.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 0.29 USD
    Manapool 0.15 USD / 0.25 USD
    Cardmarket 0.1 EUR / 0.39 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — Target creature you control fights up to one target creature you don't control. II — Add . Put two +1/+1 counters on up to one target creature you control. III — You gain life equal to the greatest power among creatures you control.

    Collision (Collision // Colossus) #223 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Split
    Rank:
    Saltiness:

    Rules

  • A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
  • Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
  • If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
  • Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
  • To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.36 USD
    Cardmarket 0.22 EUR / 0.48 EUR
    Tcgplayer 0.27 USD / 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Collision deals 6 damage to target creature with flying.

    Colossus (Collision // Colossus) #223 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Split
    Rank:
    Saltiness:

    Rules

  • A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
  • Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
  • If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
  • Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
  • To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
  • Prices

    Seller Price
    Tcgplayer / 0.35 USD 0.27 USD
    Cardmarket 0.22 EUR / 0.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +4/+2 and gains trample until end of turn.

    Pit Fight #223 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If either target of Pit Fight is an illegal target when the ability tries to resolve, neither creature will deal or be dealt damage.
  • The second target of Pit Fight can be another creature you control, but it can’t be the same creature as the first target.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.99 USD
    Manapool 0.15 USD / 0.31 USD
    Tcgplayer 0.21 USD / 0.94 USD
    Cardmarket / 0.45 EUR 0.05 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)

    Savage Smash #53 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If either target is an illegal target as Savage Smash resolves, neither creature will deal or be dealt damage.
  • If the creature you control is an illegal target as Savage Smash tries to resolve, it won’t get +2/+2. If that creature is a legal target but the other creature isn’t, the creature you control still gets +2/+2.
  • You can’t cast Savage Smash unless you choose both a creature you control and a creature you don’t control as targets.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.16 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.06 EUR / 0.14 EUR
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)