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"Find me cards equivalent to: Saving Grace"

Equivalent cards to Saving Grace (White, Aura, damage redirect, adds protection):
1. Pariah – Redirects all damage from you to enchanted creature.
2. Spiritual Asylum – Prevents damage to you and redirects it to enchanted creature.
3. Martyr's Bond – Has a similar protection feel, but triggers on sacrifice.
4. Cho-Manno's Blessing – Offers protection by giving protection from a color.


Reason:
Few exact redirect to enchanted creature Auras like Saving Grace exist, but Pariah is the closest in function. All examples are white.

Found Cards

5 Results

Cho-Manno's Blessing

Martyr's Bond

Pariah

Saving Grace

Spiritual Asylum

Cho-Manno's Blessing #12 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 11.99 USD 0.35 USD
    Manapool 0.25 USD / 6.25 USD
    Cardmarket / 4.85 EUR 0.42 EUR
    Tcgplayer 0.29 USD / 8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

    Martyr's Bond #77945 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each opponent must sacrifice only one permanent for each trigger, even if the nonland permanent you controlled that went to the graveyard had multiple types. For example, if an artifact creature you control is put into a graveyard from the battlefield, each opponent sacrifices exactly one artifact or creature, and that permanent doesn’t need to be an artifact creature.
  • If Martyr’s Bond and other nonland permanents are put into the graveyard from the battlefield at the same time, Martyr’s Bond will trigger for itself and each of those other nonland permanents.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.

    Pariah #5 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If you control multiple Pariahs enchanting different creatures, you choose which redirection effect to apply. You can't divide damage dealt by one source or combat damage dealt by multiple creatures simultaneously. For example, if a spell would deal 6 damage to you and you control multiple Pariahs, you may have that 6 damage dealt to either of the enchanted creatures instead, but you can't choose to have 3 damage dealt to each one.
  • If you would be dealt combat damage, the damage dealt to the enchanted creature instead is still combat damage.
  • Prices

    Seller Price
    Cardmarket 0.46 EUR / 0.59 EUR
    Manapool / 1.78 USD 0.52 USD
    Tcgplayer 0.57 USD / 1.9 USD
    Cardkingdom / 0.99 USD 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

    Saving Grace #21 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Flash

    Rules

  • If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn't on the battlefield or isn't a creature at the time damage would be dealt, it won't be redirected.
  • If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It's not dealt to all of them, and you can't split the damage between them.
  • More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).
  • Saving Grace's ability has no effect on damage already dealt earlier in the turn.
  • Saving Grace's redirection effect doesn't change the source of the damage or whether the damage is combat damage.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 3.99 USD
    Manapool 0.23 USD / 1.66 USD
    Tcgplayer 0.37 USD / 2.43 USD
    Cardmarket 0.14 EUR / 0.73 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Enchant creature you control When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.

    Spiritual Asylum #23 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 8.09 USD 0.55 USD
    Cardkingdom 1.29 USD / 13.99 USD
    Manapool / 6.55 USD 0.46 USD
    Cardmarket / 5.87 EUR 0.62 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks,sacrificethis enchantment.