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"Find me cards equivalent to: Scattering Stroke"

Equivalent cards to Scattering Stroke with type Instant and color U (blue), that counter spells and may give you some bonus:
1. Mana Drain – Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Reason: Counters a spell and gives bonus mana like Scattering Stroke, but no clash.

2. Arcane Denial – Counter target spell. Its controller draws up to two cards. You draw a card.

Reason: Still a cheap instant counter with a different bonus effect (card draw).

3. Dissipate – Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.

Reason: Instant speed counter with an additional effect, commonly compared to Scattering Stroke for blue control.

None of these use clash, but Mana Drain is closest for bonus mana.

Found Cards

4 Results

Arcane Denial

Dissipate

Mana Drain

Scattering Stroke

Arcane Denial #2489 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The controller of the countered spell doesn't choose how many cards to draw until the relevant ability resolves. The player may draw 0, 1, or 2 cards. They choose the number before drawing any cards.
  • Prices

    Seller Price
    Tcgplayer / 4.32 USD 5.91 USD
    Manapool 24.99 USD / 27.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

    Dissipate #82 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the spell is not countered (because the spell it targets can't be countered), then it does not get exiled.
  • The card does not go to the graveyard before being exiled.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

    Mana Drain #11 aka. Drain Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target spell is an illegal target by the time Mana Drain tries to resolve, Mana Drain doesn't resolve. You don't add mana at the beginning of your next main phase. If the target is legal but not countered (most likely because an effect says that the spell can't be countered), you do add mana.
  • Mana Drain's delayed triggered ability will usually trigger at the beginning of your precombat main phase. However, if you cast Mana Drain during your precombat main phase or during your combat phase, its delayed triggered ability will trigger at the beginning of that turn's postcombat main phase.
  • Prices

    Seller Price
    Cardkingdom / 74.99 USD 64.99 USD
    Tcgplayer 42.56 USD / 47.75 USD
    Cardmarket / 47.46 EUR 37.88 EUR
    Manapool / 54.04 USD 47.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.

    Scattering Stroke #60 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Clash

    Rules

  • You can't add just some of the mana. You either add all the mana or none of it.
  • You decide whether or not to add that much {C} as the delayed triggered ability resolves at the beginning of your next main phase. You don't decide before then.
  • Prices

    Seller Price
    Cardmarket / 0.06 EUR 0.16 EUR
    Tcgplayer 0.28 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)