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"Find me cards equivalent to: Scrabbling Skullcrab"

Equivalent cards to Scrabbling Skullcrab (blue, mills when something happens):
1. Ruin Crab – Mills three cards whenever a land enters the battlefield under your control.
2. Merfolk Secretkeeper – Adventure sorcery mills four, and creature is blue.
3. Persistent Petitioners – Mills through an activated ability.
4. Overwhelmed Apprentice – Mills two on ETB, also blue.


Reason: All are blue, mill cards, and are creatures. None have identical triggers, but they're functionally similar to Scrabbling Skullcrab in color and milling ability.

Found Cards

4 Results

Overwhelmed Apprentice

Persistent Petitioners

Ruin Crab

Scrabbling Skullcrab

Overwhelmed Apprentice #60 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill Scry

    Rules

  • You scry 2 once after each opponent has moved the top cards of their library. You don't scry 2 for each opponent.
  • Prices

    Seller Price
    Cardmarket / 0.38 EUR 0.04 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.34 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

    Persistent Petitioners #598 Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Advisors that you haven't controlled continuously since your turn began may be tapped to pay for the second ability of Persistent Petitioners. This includes Persistent Petitioners itself on the turn it comes under your control.
  • It's not possible to tap one Persistent Petitioners to activate both its first and second ability, or to activate its second ability and that of another Persistent Petitioners. This means that if you tap four Persistent Petitioners, the target player mills the top twelve cards of their library, not the top forty-eight.
  • The last ability of Persistent Petitioners lets you ignore the "four-of" rule. It doesn't let you ignore format legality. For example, during a Ravnica Remastered Limited event, you can't add Persistent Petitioners from your personal collection, no matter how much they ask.
  • Prices

    Seller Price
    Tcgplayer 126.5 USD
    Cardmarket 59 EUR / 69.49 EUR
    Cardkingdom 119.99 USD
    Manapool 135.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.

    Ruin Crab #7095 Creature — Crab

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Crab
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardkingdom 4.49 USD / 4.49 USD
    Cardmarket / 4.8 EUR 3.9 EUR
    Tcgplayer / 4.99 USD 4.34 USD
    Manapool 2.59 USD / 4.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, each opponent mills three cards. (Tomilla card, a player puts the top card of their library into their graveyard.)

    Scrabbling Skullcrab #71 Creature — Crab Skeleton

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Crab
  • Skeleton
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
  • If a permanent with an eerie ability enters at the same time as one or more enchantments, its ability will trigger for each of those enchantments.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.23 EUR 0.11 EUR
    Tcgplayer 0.29 USD / 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)