cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

6 Cards Found

AI 🤖 Find me cards equivalent to: Scute Mob

Equivalent cards to Scute Mob (Green, scalable with lands/creatures):
1. Wrenn's Resolve
2. Taurean Mauler (Red, but very similar effect)
3. Primordial Hydra
4. Experiment One
5. Quirion Dryad


Reason: These cards grow bigger as the game progresses or based on board state, similar to Scute Mob. Most are green, with close function.

Results:

Experiment One #137 Creature — Human Ooze

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Evolve

    Rules

  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.09 USD
    Cardmarket 0.15 EUR / 0.17 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Primordial Hydra #1 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Consider only the number of +1/+1 counters on Primordial Hydra when determining if it has trample, not its power and toughness. For example, a Primordial Hydra with six +1/+1 counters on it that's been the target of Titanic Growth (giving it +4/+4) would not have trample.
  • Prices

    Seller Price
    Tcgplayer 11 USD
    Cardmarket 6.07 EUR
    Cardkingdom 17.99 USD
    Manapool 8.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.

    Quirion Dryad #184 Creature — Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If you cast a spell that's more than one color, Quirion Dryad's ability triggers just once.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.66 USD
    Cardmarket 0.22 EUR / 0.8 EUR
    Cardkingdom 0.49 USD / 1.99 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell that's white, blue, black, or red, put a +1/+1counteron this creature.

    Scute Mob #161 Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Scute Mob’s ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control five or more lands as your upkeep starts, and (2) the ability will do nothing if you control fewer than five lands by the time it resolves.
  • Prices

    Seller Price
    Tcgplayer 0.65 USD
    Cardmarket 0.44 EUR / 0.1 EUR
    Cardkingdom 1.49 USD
    Manapool 0.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.

    Taurean Mauler #1899 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Changeling

    Rules

  • Taurean Mauler's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • Prices

    Seller Price
    Tcgplayer 16.64 USD
    Cardkingdom 16.99 USD
    Manapool 17.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1counteron this creature.

    Wrenn's Resolve #173 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any cards you don't play will remain in exile.
  • The cards you play from exile follow the usual timing restrictions, and you must pay any costs for spells you cast.
  • Prices

    Seller Price
    Tcgplayer 1.22 USD / 1.83 USD
    Cardmarket 1.13 EUR / 1.67 EUR
    Cardkingdom 2.49 USD / 3.49 USD
    Manapool 2.12 USD / 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    Experiment One Creature — Human Ooze Normal - ~$0.21

    Primordial Hydra Creature — Hydra Normal - ~$10.94

    Quirion Dryad Creature — Dryad Normal - ~$0.59

    Scute Mob Creature — Insect Normal - ~$0.65

    Taurean Mauler Creature — Shapeshifter Normal - ~$17.06

    Wrenn's Resolve Sorcery Normal - ~$2.24

    Secret Lair Spoilers — January 15 | The Return of Fallout Secret Lairs A return to the universe of Fallout with a few Secret Lairs, coinciding ...
    Single Scoop: This Meta Calls for Talion With the average mana value of cards in the current Standard format bein...
    Vintage 101: A Return to Lorwyn Joe Dyer takes a peek at Lorwyn for Vintage!
    Against the Odds: I Made My Opponent Discard Their BATTLEFIELD I made my opponent discard their battlefield. You heard me right. Not th...