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"Find me cards equivalent to: Search the City"

Equivalent cards to Search the City (blue, enchantment, interacts with exiled cards or top of library, unique card recursion/extra turn):
1. Panoptic Mirror (artifact, not enchantment, but lets you exile and copy spells; blue decks often use it)
2. Future Sight (enchantment, lets you play top card of your library, card advantage theme)
3. Knowledge Pool (artifact, but exiles cards and lets you cast others; blue decks typically use this kind of effect)
4. Nexus of Fate (not enchantment, but blue, extra turn theme)
5. Omen Machine (artifact, but changes how you play from the top of your library/exile-exile mechanic)

Note: Search the City is unique, so no blue enchantments do exactly what it does, but the above are closest in play style and color.

Found Cards

6 Results

Future Sight

Knowledge Pool

Nexus of Fate

Omen Machine

Panoptic Mirror

Search the City

Future Sight #2700 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability (most likely because that top card is the card you're playing), the new top card won't be revealed until you finish doing so.
  • If the top card of your library is a land, you may play that land only if you have any available land plays.
  • The top card of your library isn't in your hand, so you can't suspend it, cycle it, or activate any of its abilities.
  • You must follow the normal timing permissions and restrictions for the top card of your library and pay its costs. If the card has alternative or additional costs, you may pay those. If the card has any mandatory additional costs, you must pay those.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD / 3.49 USD
    Cardmarket / 3.26 EUR 1.94 EUR
    Manapool / 2.68 USD 2.7 USD
    Tcgplayer 3.21 USD / 3.65 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

    Knowledge Pool #111 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Any other abilities that trigger when you cast the original spell (for example, if you cast Emrakul, the Aeons Torn) will still trigger and go on the stack.
  • If multiple Knowledge Pools are on the battlefield, keep track of which cards are exiled by each of them. Whenever a player casts a spell from their hand: -- If all Knowledge Pools are controlled by the same player, that player chooses the order in which the triggered abilities are put onto the stack. The last one put onto the stack will be the first to resolve. -- If multiple players each control one or more Knowledge Pools, the active player put their triggered abilities on the stack in any order, then each other player in turn order does the same. The last ability put onto the stack this way will be the first to resolve. -- The first triggered ability to resolve will exile the original spell, then the player who cast that spell may cast one of the nonland cards exiled by the Knowledge Pool that generated that triggered ability. The abilities of other Knowledge Pools will do nothing when they resolve, as the original spell will already have been exiled.
  • If the card has any mandatory additional costs, as Kuldotha Rebirth does, you must pay them in order to cast the spell.
  • If the card you cast without paying its mana cost has an X in its mana cost, you must choose 0 as its value.
  • If the original spell isn't exiled (perhaps because it's countered by another spell or ability before Knowledge Pool's second triggered ability resolves), the rest of the ability does nothing. The player doesn't get to cast an exiled card.
  • If there are no nonland cards exiled by Knowledge Pool, the original spell is still exiled.
  • The spell a player casts from their hand won't resolve if it's exiled, even if that spell can't be countered by spells or abilities.
  • Timing restrictions based on the card's type are ignored. For example, you can cast an exiled creature card this way. Other restrictions, such as Spinal Embrace's "Cast Spinal Embrace only during combat" are not ignored.
  • You may cast any other card exiled by Knowledge Pool, including one owned by an opponent. Any card exiled by Knowledge Pool's "enters" ability or its other triggered ability may be cast.
  • You may pay additional costs, such as kicker costs, of the exiled card.
  • Prices

    Seller Price
    Cardmarket / 2.19 EUR 0.73 EUR
    Cardkingdom / 4.99 USD 1.29 USD
    Tcgplayer / 7.49 USD 1.2 USD
    Manapool / 3.38 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — When this artifact enters, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.

    Nexus of Fate #122 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Nexus of Fate’s last ability applies if it would be put into a graveyard in any way, including while it’s resolving.
  • Prices

    Seller Price
    Cardmarket / 8.14 EUR 4.97 EUR
    Manapool / 10.1 USD 6.65 USD
    Tcgplayer 7.75 USD / 11.89 USD
    Cardkingdom / 14.99 USD 8.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate andshuffleit into its owner's library instead.

    Omen Machine #148 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the player is unable to put the land onto the battlefield (this is rare) or cast the spell (perhaps because there are no legal targets available) as the triggered ability of Omen Machine resolves, the card simply remains in exile.
  • Putting the land onto the battlefield or casting the card is not optional.
  • Prices

    Seller Price
    Cardkingdom / 7.99 USD 1.79 USD
    Manapool / 6.11 USD 0.97 USD
    Tcgplayer 2.52 USD / 10.88 USD
    Cardmarket 0.95 EUR / 6.38 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

    Panoptic Mirror #110 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • As Panoptic Mirror's triggered ability resolves, it allows you to create a copy of one of the instant or sorcery cards imprinted on Panoptic Mirror in the Exile zone (that's where the imprinted card is) and then cast it without paying its mana cost.
  • Exiling a card when the activated ability resolves is optional. If you choose to exile a card, you can exile only a card with mana value equal to X.
  • The triggered ability triggers only once each upkeep, not once per imprinted card. If no cards are imprinted on Panoptic Mirror when the triggered ability resolves, it does nothing.
  • You don't pay the spell's mana cost. If the spell has X in its mana cost, X is 0. You do pay any additional costs for that spell. You can't use any alternative costs.
  • You may imprint a card on Panoptic Mirror in response to the upkeep-triggered ability. If you do, that card is available to copy when the triggered ability resolves.
  • The creation of the copy and then the casting of the copy are both optional.
  • To imprint a split card, you pay X equal to card's mana value, determined by the combined mana cost of its two halves. If the copied card is a split card, you choose which one side of it to cast, but you can't cast both sides.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — , : You may exile an instant or sorcery card with mana value X from your hand. At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost.

    Search the City #49 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don’t sacrifice Search the City, perhaps because it was destroyed in response to its ability triggering, you won’t take an extra turn.
  • To “play a card” is to play that card as a land or cast that card as a spell, whichever is appropriate.
  • You can put only one card into its owner’s hand for each card you play.
  • Prices

    Seller Price
    Manapool / 0.18 USD 0.15 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket 0.04 EUR / 0.27 EUR
    Tcgplayer 0.1 USD / 0.29 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with this enchantment,sacrificeit. If you do, take an extra turn after this one.