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9 Cards Found

AI 🤖 Find me cards equivalent to: Seascape Aerialist

Equivalent cards to Seascape Aerialist (blue, Allies, draws cards when Allies enter):

  • Jwari Shapeshifter: blue Ally, but copies another Ally's abilities.
  • Umara Mystic: blue, cares about instants/sorceries, but not Allies directly.
  • Lullmage Mentor: blue, Wizard synergy and token creation; not direct draw.
  • Noyan Dar, Roil Shaper: pumps creatures on spell cast but not direct draw.

For closest card draw Ally synergy:

  • Malakir Familiar (black/blue) and Lighthouse Chronologist (blue) are not close.
  • No direct blue Ally with card draw on Ally ETB, but Hada Freeblade and Halimar Excavator are common blue Allies with triggered effects.

Summary: No direct blue Ally card draw engine like Seascape Aerialist, but try Jwari Shapeshifter to double up on its ability, or use blink/recursion with blue Allies.

Results:

Hada Freeblade #38 Creature — Human Soldier Ally

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 0/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Hada Freeblade is banned in Pauper (not just non-legal), due to a special case on MTGO: https://magic.wizards.com/en/articles/archive/news/january-21-2019-banned-and-restricted-announcement
  • Prices

    Seller Price
    Tcgplayer 1.19 USD
    Cardmarket 0.46 EUR / 1.25 EUR
    Cardkingdom 1.99 USD
    Cardsphere 1.26 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another Ally you control enters, you may put a +1/+1counteron this creature.

    Halimar Excavator #29 Creature — Human Wizard Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Mill

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 2.17 USD
    Cardmarket 0.1 EUR / 0.54 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.

    Jwari Shapeshifter #32 Creature — Shapeshifter Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Any "enters" abilities of the copied creature will trigger when Jwari Shapeshifter enters.
  • If the chosen creature is a token, your Jwari Shapeshifter copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Your Jwari Shapeshifter is not a token.
  • If the chosen creature is copying something else (for example, if the chosen creature is another Jwari Shapeshifter), then your Jwari Shapeshifter enters as whatever the chosen creature copied.
  • Jwari Shapeshifter copies exactly what was printed on the original creature and nothing more (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • You can choose not to copy anything. In that case, Jwari Shapeshifter enters as a 0/0 creature, and is probably put into the graveyard immediately.
  • Prices

    Seller Price
    Tcgplayer 4.8 USD / 10.73 USD
    Cardmarket 1.78 EUR / 4.57 EUR
    Cardkingdom 4.49 USD
    Cardsphere 5.81 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any Ally creature on the battlefield.

    Lighthouse Chronologist #75 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Leveler
    Rank:
    Saltiness:

    Abilities/Keywords

    Level Up

    Rules

  • A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
  • Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
  • If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
  • In a four-player game, if you have a level 7 Lighthouse Chronologist and there are no other extra-turn effects, the game will proceed like this (with extra turns in brackets): your turn, opponent A’s turn, [your turn], opponent B’s turn, [your turn], opponent C’s turn, [your turn], your turn, opponent A’s turn, and so on. The same principle applies to a multiplayer game with a different number of players.
  • In a multiplayer game, if multiple players each control a level 7 Lighthouse Chronologist, extra turns may sometimes be created faster than they can be taken. Keep track of them carefully. If multiple Chronologist’s abilities trigger during the same turn, the player whose turn would show up sooner in the natural turn order will get the first extra turn. For example, say Players B and C each control a level 7 Lighthouse Chronologist. Player A takes a turn. The game will proceed like this (with extra turns in brackets): Player A’s current turn, [Player B’s turn], [Player C’s turn], [Player B’s turn], [Player C’s turn], and so on. Because Players B and C will each add another extra turn after the other player’s extra turn, Player A will not take another turn as long as both level 7 Lighthouse Chronologists remain on the battlefield.
  • In a two-player game, if you and your opponent each control a level 7 Lighthouse Chronologist, they’ll essentially cancel each other out and you’ll alternate turns. Since all the turns you’d be taking are extra turns created by these abilities, make sure you know whose normal turn is supposed to be next in case one or both of the Lighthouse Chronologists leaves the battlefield.
  • In a two-player game, if you have a level 7 Lighthouse Chronologist and there are no other extra-turn effects, the game will proceed like this (with extra turns in brackets): your turn, your opponent’s turn, [your turn], your turn, your opponent’s turn, [your turn], your turn, your opponent’s turn, and so on.
  • The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
  • The effects of multiple level 7 Lighthouse Chronologists are cumulative. If you control two of them in a two-player game, you’ll take three turns for each turn your opponent takes.
  • Prices

    Seller Price
    Tcgplayer 11.16 USD / 67.71 USD
    Cardmarket 6.56 EUR / 18.3 EUR
    Cardkingdom 21.99 USD / 39.99 USD
    Cardsphere 11.1 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Level up (: Put a levelcounteron this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.

    Lullmage Mentor #54 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A spell or ability counters a spell only if it specifically contains the word “counter” in its text. If a spell or ability you control causes all the targets of a spell to become illegal, that spell doesn’t resolve but is not countered.
  • Lullmage Mentor’s second ability will cause its first ability to trigger.
  • Since the second ability doesn’t have a tap symbol in its cost, you can tap creatures (including Lullmage Mentor itself) that haven’t been under your control since your most recent turn began to pay the cost.
  • Prices

    Seller Price
    Tcgplayer 1.76 USD / 14.86 USD
    Cardmarket 2.04 EUR / 5.89 EUR
    Cardkingdom 2.79 USD / 9.99 USD
    Cardsphere 2.01 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control:Countertarget spell.

    Malakir Familiar #116 Creature — Bat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Bat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Flying

    Rules

  • A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.
  • The ability triggers just once for each life-gaining event, whether it’s 1 life from Drana’s Emissary or 7 life from Nissa’s Renewal.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.38 USD
    Cardmarket 0.06 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 1.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, deathtouch Whenever you gain life, this creature gets +1/+1 until end of turn.

    Noyan Dar, Roil Shaper #216 Legendary Creature — Merfolk Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although Noyan Dar’s ability is very similar to awaken, it is not the same ability. Any card that refers to a “card with awaken” doesn’t include Noyan Dar.
  • The ability will resolve before the instant or sorcery spell that caused it to trigger.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.59 USD
    Cardmarket 0.13 EUR / 0.4 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.28 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

    Seascape Aerialist #64 Creature — Merfolk Wizard Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability affects only Allies you control at the time the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.69 USD
    Cardmarket 0.15 EUR / 0.33 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.

    Umara Mystic #238 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying

    Rules

  • A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.
  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.13 USD
    Cardmarket 0.11 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.

    Hada Freeblade Creature — Human Soldier Ally Normal - ~$2.85

    Halimar Excavator Creature — Human Wizard Ally Normal - ~$2.24

    Jwari Shapeshifter Creature — Shapeshifter Ally Normal - ~$5.42

    Lighthouse Chronologist Creature — Human Wizard Leveler - ~$19.34

    Lullmage Mentor Creature — Merfolk Wizard Normal - ~$5.6

    Malakir Familiar Creature — Bat Normal - ~$1.95

    Noyan Dar, Roil Shaper Legendary Creature — Merfolk Ally Normal - ~$1.91

    Seascape Aerialist Creature — Merfolk Wizard Ally Normal - ~$1.93

    Umara Mystic Creature — Merfolk Wizard Normal - ~$1.82

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