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4 Cards Found

AI 🤖 Find me cards equivalent to: Secret Door

Equivalent cards to Secret Door (blue defender, mana sink ability):

  • Doorkeeper: Blue, defender, mills opponent.
  • Jace's Mindseeker: Blue, mills opponent on ETB.
  • Riddlekeeper: Blue, defender flavor, mills attacking players.


Reason: All are blue, involve milling, or have defender synergies like Secret Door.

Results:

Doorkeeper #37 Creature — Homunculus

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 0/4
Types:
  • Creature
  • SubTypes:
  • Homunculus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender Mill

    Rules

  • The number of creatures with defender you control is counted when the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.19 USD
    Cardmarket 0.18 EUR / 0.4 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender , : Target player mills X cards, where X is the number of creatures you control with defender.

    Jace's Mindseeker #19 Creature — Fish Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Fish
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mill

    Rules

  • If a card has {X} in its mana cost, you must choose 0 as its value.
  • If the five cards are put into a public zone such as exile instead of a graveyard (perhaps due to the ability of Rest in Peace), you can cast one of those instant or sorcery cards from that zone.
  • If you cast a card “without paying its mana cost,” you can’t pay alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • If you cast an instant or sorcery card this way, you do so while the ability of Jace’s Mindseeker is resolving. If you choose not to (or can’t), you won’t get a chance to cast one later.
  • When casting an instant or sorcery card this way, ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this spell] only during combat,” must be followed.
  • “From among them” means the five cards put into the graveyard, not all cards in that graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Cardmarket 0.44 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.

    Riddlekeeper #48 Creature — Homunculus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Homunculus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Riddlekeeper doesn’t impose a cost to attack. Creatures can attack you or a planeswalker you control even if their controller has no cards left in their library.
  • Prices

    Seller Price
    Tcgplayer 9.51 USD
    Cardmarket 10.07 EUR
    Cardkingdom 18.99 USD
    Cardsphere 9.36 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.

    Secret Door #71 Artifact Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Defender

    Rules

  • A player may only have one dungeon in the command zone at a time.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeons are removed from the game as a state-based action.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.18 USD
    Cardmarket 0.14 EUR / 0.28 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

    Doorkeeper Creature — Homunculus Normal - ~$0.26

    Jace's Mindseeker Creature — Fish Illusion Normal - ~$0.43

    Riddlekeeper Creature — Homunculus Normal - ~$11.98

    Secret Door Artifact Creature — Wall Normal - ~$0.24

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