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"Find me cards equivalent to: Seek Bolas's Counsel"

There are no cards exactly equivalent to Seek Bolas's Counsel due to its random choose mechanic and highly unique abilities. However, here are some closest equivalents with similar color identity (Blue, Black, Red) and/or some related effects:
1. Cruel Ultimatum – Also a Grixis sorcery with a powerful, multi-effect outcome.


  • Reason: Shares color and high-impact, multi-effect sorcery feel.
    2. Brilliant Ultimatum – Blue, Black, White and very swingy, random results.

  • Reason: Choose mechanic with big swing, though not instant or Grixis.
    3. Chaos Warp – Single random effect.

  • Reason: Powerful, random-effect, but only Red.
    4. Epic Experiment – Blue, Red sorcery, casts cards from your deck for free.

  • Reason: Casts free spells, partial overlap with one of Bolas’s Counsel’s modes.
    5. Rakdos's Return / Mind Twist – Hand discard effects.

  • Reason: Similar to the hand discard mode on Bolas’s Counsel, but not random.

Summary: Seek Bolas's Counsel, Cruel Ultimatum, Brilliant Ultimatum, Chaos Warp, Epic Experiment, Rakdos's Return, Mind Twist. No card matches all effects or random-choice, but these offer Grixis sorcery options with overlapping mechanics.

Found Cards

7 Results

Brilliant Ultimatum

Chaos Warp

Cruel Ultimatum

Epic Experiment

Mind Twist

Rakdos's Return

Seek Bolas's Counsel

Brilliant Ultimatum #159 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs, such as conspire costs and kicker costs.
  • One of the piles may have zero cards in it if the opponent wishes.
  • The cards are exiled face up.
  • The cards in the pile that wasn’t chosen remain exiled. Likewise, any cards in the chosen pile that you can’t play or you choose not to play remain exiled.
  • You can play a land card from the chosen pile only if it’s your turn (which it probably is, since Brilliant Ultimatum is a sorcery) and you haven’t yet played a land this turn. That means that if there are two lands in the chosen pile, you’ll be able to play a maximum of one of them.
  • You play cards from the chosen pile as part of the resolution of Brilliant Ultimatum. You may play them in any order. Timing restrictions based on the card’s type (such as creature or sorcery) are ignored. Other play restrictions are not (such as “Cast [this card] only during combat”). You play all of the cards you like, putting land onto the battlefield and spells on the stack, then Brilliant Ultimatum finishes resolving and is put into your graveyard. The spells you cast this way will then resolve as normal, one at a time, in the opposite order that they were put on the stack.
  • Prices

    Seller Price
    Manapool / 2.34 USD 0.58 USD
    Cardkingdom 1.49 USD
    Tcgplayer / 7.71 USD 1.32 USD
    Cardmarket 0.8 EUR / 2.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.

    Chaos Warp #72 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is a card with one or more of the following card types: artifact, creature, enchantment, land, or planeswalker.
  • If the permanent is an illegal target by the time Chaos Warp tries to resolve, it won't resolve and none of its effects will occur. No library will be shuffled and no card will be revealed.
  • If the revealed card is a permanent card but can't enter (perhaps because it's an Aura with nothing to enchant), it remains on top of that library.
  • If the revealed card is not a permanent card, it remains on top of that library.
  • The owner of a token is the player under whose control the token was put onto the battlefield. If a token is shuffled into a player's library this way, that player shuffles before revealing the top card of that library.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

    Cruel Ultimatum #17 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All of the actions for Cruel Ultimatum are performed sequentially, in the order listed. Earlier actions may affect how you perform later actions. For example, if the opponent sacrifices a creature that they control but you own, it will end up in your graveyard. When Cruel Ultimatum lets you return a creature card from your graveyard to your hand, you can choose that one.
  • Cruel Ultimatum's only target is an opponent. You don't choose which creature card in your graveyard you'll return to your hand until Cruel Ultimatum resolves.
  • If, as Cruel Ultimatum begins to resolve, your opponent's life total is 5 or less and you have two or fewer cards in your library, the game will result in a draw. Your opponent's life total will drop to 0 or less, but Cruel Ultimatum must finish resolving completely before state-based actions are performed. You'll then be forced to draw three cards and fail to draw one. When state-based actions are finally performed, you and your opponent will both lose the game at the same time, which means the game is a draw.
  • If the target opponent is an illegal target as Cruel Ultimatum tries to resolve, it won't resolve and none of its effects will happen. (I'm not going to list them all here because it would just be disappointing to hear all of the things you won't get to do.)
  • Prices

    Seller Price
    Cardmarket 0.88 EUR
    Cardkingdom 0.99 USD
    Manapool 0.51 USD
    Tcgplayer 0.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

    Epic Experiment #376 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you can't cast a card, perhaps because there are no legal targets available, or if you choose not to cast it, it will be put into your graveyard.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • When casting an instant or sorcery card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this card] only during combat," must be followed.
  • You cast the cards one at a time, choosing modes, targets, and so on. The last card you cast will be the first one to resolve.
  • Prices

    Seller Price
    Cardmarket / 1.83 EUR 0.29 EUR
    Tcgplayer 0.54 USD / 2.26 USD
    Cardkingdom 0.79 USD / 3.99 USD
    Manapool 0.29 USD / 2.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.

    Mind Twist #117 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.02 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player discards X cards at random.

    Rakdos's Return #188 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The target opponent will discard X cards even if some or all of the damage dealt by Rakdos’s Return is prevented or redirected.
  • Prices

    Seller Price
    Tcgplayer / 3.77 USD 0.57 USD
    Cardmarket / 2.35 EUR 0.66 EUR
    Cardkingdom / 2.99 USD 1.49 USD
    Manapool 0.25 USD / 1.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.

    Seek Bolas's Counsel #98 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • Each player controls the current plane card during their turn.
  • If Bolas has you choose the fourth mode, you can’t play land cards exiled this way.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, you must pay those to cast the card.
  • In a Limited event, each card a player opened (in a Sealed Deck event) or drafted (in a Booster Draft event) is their sideboard.
  • One a spell or ability has had a random mode chosen, a player can’t choose to not finish casting or activating that spell or ability unless there’s no way for the player to complete the process. For example, the player can’t choose to not activate mana abilities to pay for the spell.
  • One card (Fractured Powerstone) allows you to roll the planar die even if you’re not playing a Planechase game as long as you’ve already planeswalked to a plane card. If you roll the Planeswalker symbol outside of a Planechase game, you’ll planeswalk away from Pools of Becoming, but you won’t planeswalk to a new plane. You’re totally lost, which tends to work out well.
  • Pools of Becoming is a plane card that reads “At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards” and “Whenever you roll CHAOS, reveal the top three cards of your planar deck. Each of the revealed cards' CHAOS abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.” The second ability can’t trigger unless you roll a planar die.
  • The last mode’s emblem doesn’t change when you can cast cards from your sideboard.
  • There’s no way to leave Pools of Becoming other than by rolling a planar die or finding an effect that instructs you to planeswalk.
  • You can’t choose to roll a planar die (which would allow you to leave the Pools of Becoming or trigger its last ability) unless you’re playing a Planechase game.
  • You must cast any of the exiled cards you wish to cast while Seek Bolas’s Counsel is resolving. You can’t cast them later in the turn.
  • You planeswalk to Pools of Becoming even if you’re not playing a Planechase game. This planeswalk isn’t represented by a plane card. If you are playing a Planechase game, you planeswalk away from the current plane but you don’t reveal the top card of any planar deck.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 1.44 EUR
    Tcgplayer 0.86 USD
    Manapool 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one at random — • You get an emblem with "At the beginning of your upkeep, pay . If you don't, you lose the game." • Each player discards their hand. • Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.) • For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs. •Destroyall creatures and non-Bolas planeswalkers. • You get an emblem with "You can cast nonland cards from your sideboard."